• mycodesucks@lemmy.world
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    6 days ago

    It’s so nice that SOMEONE is trying to make good use of great technology and isn’t actively trying to engineer microSD cards out of existence.

  • imetators@lemmy.dbzer0.com
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    5 days ago

    Such a delight to see people really praising Valve for doing such and obvious yet revolutionary tech development and at the same time in next post people be shitting on Gabe for buying a multi-million research vessel cause he’s a fucking billionaire and there is no good billionaires.

    Fun times to live!

    • Bosht@lemmy.world
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      5 days ago

      Oh was it a research vessel? Maybe that was part of the outrage is they just assumed he was buying a yacht? Now I’m interested in what type of research it’s doing.

  • cardfire@sh.itjust.works
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    6 days ago

    This gives me tremendous hope for more x86 game emulation on Android devices, because Valve have been throwing resources behind the development of FEX for emulation on ARM for the Frame.

    I am absolutely convinced that my existing phone and retro gaming handheld have enough horsepower for 3D games from 6 years ago once this compatibility layers are built out a bit.

    • Truscape@lemmy.blahaj.zone
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      6 days ago

      6 years ago might be a bit ambitious, unless you are thinking of certain games that were more AA or Indie.

      But yeah, having this in the ecosystem will be great in the long term, no question.

      • network_switch@lemmy.ml
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        5 days ago

        Games from 2019 are certainly playable on relatively modern flagship phones. About the Snapdragon 8 Gen 2 is where it seems to me where Gamehub and Winlator start being viable for PS4 era AAA PC games. 8 Elite, 8 Elite Gen 5, Dimensity 9x00 and chips are held back by graphics drivers. Exynos with the AMD GPUs seem held back by thermals. Pixels Tensors, thermals and graphics drivers. All held back by immaturity of box64 and FEX and overall integration of those and other open source tools into a single streamlined application

        You can keep an eye on reports from peoples experience here

        https://www.emuready.com/listings?systemIds=["1ed45a96-5845-4ae4-aa70-86cdb1ee1333"]

        • cardfire@sh.itjust.works
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          4 days ago

          Thanks. I have the lite app and I’ve submitted a few compatibility reports of my own, along the way.

          I really, REALLY want to get Ghostwire Tokyo working at a thing near 30fps so that I can ditch my Steam Deck and travel with just my Ayn Thor, and that’s why I’m watching the evolution of the Frame, and of this space, with baited breath.

          It’s still worthwhile to stream from a more powerful computer over the Internet when service is available.

          Edit: I’ll add that I have been shocked at how great a game can run on an Ayn Thor, like BioShock infinite and Batman Arkham City are both happy to hit 60fps at or above 720p. A year from now it’s plausible my 2019 games could play nice!

          • network_switch@lemmy.ml
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            4 days ago

            My main way to play is streaming my PC to a phone over the local network. My phone’s OLED display is the nicest display I have. Gamehub, eventually I’ll be playing the Batman Arkham games and the old Yakuza games when on a long flight or train ride. I’ve seen online people have great success with all the devil may cry PC ports

            • cardfire@sh.itjust.works
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              4 days ago

              I literally just downloaded the oh Yakuza game last night to test this morning! Are you me?!? 👋🏻🤣

              Seriously, I would much rather talk excitedly about all the crazy ways we get this s*** to work, and tear down people in our circles.

              I’m realizing this cold November morning, that I need Lemmy to be what Reddit was 15 years ago and 10 years ago. Because I just spent the last hour responding to posts in /r/sbcgaming and /r/steam asking “why tf are we being so mean to each other?”

              When we are essentially in the same teams.

              Anyhow, slightly more on point, I was absolutely flabbergasted last week, to discover that I could run ‘Ghostwire: Tokyo’ on my PC at home --> ‘Moonlight’ stream it over ‘Tailscale’ --> play it on an ‘Ayn Thor’ Android handheld 450 Miles away --> ‘Chromecast’ it to the 8 years old ‘Nvidia Shield TV’ I set up in my folks living room, and play on their tv with low enough latency to actually progress my story, and the only configuration required was putting my device on the same network as the TV set top box.

              This is the future I was always trying to cobble together, and honestly it feels like it would not have been possible without steam making so many of the underlying software services and links.

              • network_switch@lemmy.ml
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                4 days ago

                When I learned you could run the old Yakuza games on a Steam Deck setting it the lowest power setting, I got excited for Android phones because I saw people running the Witcher 3 and Cyberpunk. Anything that played under like 8w on a Deck, certainly that could work on a recent flagship Android phone if you could get Cyberpunk running on those

                I plan on trying remote network gaming through tailscale at some point. I don’t even care to play outside the home like that. I just want to see it work

                • cardfire@sh.itjust.works
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                  3 days ago

                  Aside, I just wanted to say that this was really pleasant. I’ve spent way too much time in the last week or so trying to share relatable and geeky experiences with these technologies, in various subreddits that really just feel like flame wars.

                  So this was a breath of fresh air

                • cardfire@sh.itjust.works
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                  4 days ago

                  I use it almost daily, and it works great for anything but twitchy,online Bro Shooters. Apollo/Artemis over Tailscale runs better than Steam Remote Play // Steam Link, and they handle client resolution switching for you.

  • M137@lemmy.world
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    5 days ago

    It’s such an obvious and simple thing but it really feels revolutionary and high-tech.

  • TheObviousSolution@lemmy.ca
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    6 days ago

    I don’t see the use case for myself. It’s too easy to install it through Wifi onto local memory and unlike a cartridge, you can have it installed in as many devices as you share your account. I also would have little overlap between the games I’d run for each platform. I’d trade it for another built-in USB-C port in a heartbeat.

    • Zangoose@lemmy.world
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      6 days ago

      This is pretty useful for people with bad internet (or data-capped, because that exists for some reason), especially with some games taking up 100+ gb

      • Bluegrass_Addict@lemmy.ca
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        6 days ago

        what does internet have to do with local transfers from PC to PC over wifi?

        wifi does not mean internet, and you can easily share games from PC to PC over wifi or ethernet via steam.

        • Zangoose@lemmy.world
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          5 days ago

          Instead of redownloading the game twice on a steam deck and steam machine (or steam frame) you could just take the same micro SD card out and insert it into the other device and play from there

          Edit: You could also copy a game’s install files over to the SD card and move them directly if you really don’t want to run the game directly off the SD card

          • Damarus@feddit.org
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            5 days ago

            Steam has long supported game transfer via local network. You just need to have both machines on the same network and turned on with one having the game installed already. When you start the download on the other device, it’ll copy the files locally.

          • Bluegrass_Addict@lemmy.ca
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            5 days ago

            what? or just transfer from PC to PC via wifi through steam negating any SD card…

            https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43

            use PC 1 that already has it downloaded and installed, and have pc2 download from PC 1… why worry about a 3rd hard drive or rehoming the SD card and potentially screwing the file structure up by potentially inserting Linux (steam deck) into what I can only assume would be a Windows based pc

            • Zangoose@lemmy.world
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              5 days ago

              Because if you are on a steam deck and just install it on the SD card to begin with I guarantee you it’s faster to pop out the SD card and insert it into the other device than it is to copy the files over a network, especially if one of those devices is a VR headset.

              Besides, more options to do the same thing isn’t necessarily a bad thing. People can pick whichever they like best. If someone has games already installed on an SD card in their steam deck and want to quickly move them over to a steam machine or steam frame then this would be super convenient for them.

              This is also specifically an article about the steam deck, steam frame, and steam machine so all of the devices would be using SteamOS and not Windows anyway. Not really sure why you’re bringing up Windows.

  • lordnikon@lemmy.world
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    6 days ago

    I’m not surprised it works that way on between steam deck and steam deck and the architecture is identical in terms of what steam needs

      • LordKitsuna@lemmy.world
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        6 days ago

        What does the architecture of the CPU have to do with the disk format? Nothing lol, linux arm can use ext4, btrfs, xfs etc same as it’s x86 counterpart

      • psycotica0@lemmy.ca
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        6 days ago

        Despite being ARM CPUs and Linux based machines, I’m pretty sure most of what they play is Windows x86 binaries.

        • lordnikon@lemmy.world
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          5 days ago

          What I will find fascinating is that if Linux does get a major foothold this might be the way that we actually transition off of x86 because of having all these different translation layers and then we can start creating new and interesting CPU architectures that would be more efficient than stuff that’s been sitting from the 80s but still having the backwards compatibility through translation layers

    • Truscape@lemmy.blahaj.zone
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      6 days ago

      Guessing the disk format used between both systems is identical too (at least from what I saw on my steam deck when using the tool integrated into SteamOS big picture)

  • CallMeAnAI@lemmy.world
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    6 days ago

    There will be like 2 decent games that are going to work with this. Out of anything, I couldn’t care about onboard processing, most all of the VR games worth playing need a 3070+ for any decent fidelity at 60fps.

    • Kushan@lemmy.world
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      6 days ago

      Most games should work actually, there will be exceptions but in general the game data is all that’s stored on the SD card, your saves and config data are stored in your user folder.

      Some games get this wrong and store data in the game data folder but that’s heavily discouraged. Some games also conflate save data and config data which is annoying when jumping from different devices but that’s it.