• jaybone@lemmy.zip
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 hours ago

    Are you suggesting murders and violent crime would be reduced if the perpetrators had s safe outlet for this?

    I’m not sure I believe that. I’d guess most murder and violent crime in the US is gang related. Those people have plenty of opportunity to play GTA and COD as a safe outlet. I think it has more to do with the environment they grow up in, and the culture it fosters. Which mainly relates to poverty and lack of opportunity.

    Similarly, cops who abuse their power have access to the same games and media.

    Some will argue it’s the games and media that contribute to causing this, but I’m not sure I believe that either. That always seemed a bit pearl clutchy.

    • explodicle@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      42 minutes ago

      Coincidentally, violent crime has been going down ever since the release of Mortal Kombat. Before then video games were less violent IMHO.

      At least in the similar case of porn, it’s been around long enough to be studied and has no significant casual/preventative effect on sex crimes.

    • essell@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      Well, my suggestion is a bit more complex than that!

      I’m talking about using outlets as ways to become familiar with our darkness so we can make informed choices about how it shows up in the world.

      A process a lot more complex than “just play GTA”