• becausechemistry@lemy.lol
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    24 hours ago

    I understand your sentiment, but a lot of that isn’t right.

    Early iPhone apps were going for $10-20. So many developers being okay with just data harvesting plus so many devices out there made the $0.99 / free with ads model dominate – people got used to “free” apps from the big guys (Facebook, Google, whoever).

    iOS apps are pretty resilient to OS updates. They usually only totally break when huge changes happen (dropping 32-bit support, etc) and those happen once a decade.

    Tons of Windows software didn’t survive the 3.1 to 95 transition. A bunch died on 98 to XP, too. In the Apple world, a lot got left behind on the Mac when they went from PowerPC to Intel processors in 2007, or when they dropped 32-bit libraries.

    • GenderNeutralBro@lemmy.sdf.org
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      2 hours ago

      Hmm, maybe I’m thinking more iPhone 3G era than original iPhone era? I recall a time when there weren’t many apps yet and you could put out anything marginally-functional for 99¢ on the app store and get some quick cash from it. I don’t remember $10-20 being the norm but maybe that was before I was onboard.

      I’ve certainly been burned by apps either breaking with iOS updates or no longer being available to download on the App Store (so you could keep using them, but only on existing devices that already had them installed).