- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
We have an announcement about the future of Cities: Skylines II. Cities will journey on with a new developer at the helm.
After more than a decade of successful collaboration across numerous titles that we’re both immensely proud of, Paradox Interactive and Colossal Order have mutually decided to pursue independent paths, and Iceflake Studios will take the reins on the development of Cities: Skylines II at the start of 2026. The decision was made thoughtfully and in the interest of both teams - ensuring the strongest possible future for the Cities: Skylines franchise.
Before year-end, the Bike Patch and a first implementation of Asset Mods will be available to you as a player.
You can read more about it here: https://pdxint.at/49QDwfo
We have also shared an FAQ that you can find here: https://pdxint.at/4nQPSYh


You’re entitled to your opinion, of course. I disagree, however. I feel that a published track record is a very valid means of judging a studio. I’m not sure what you’re getting at by saying “that” isn’t how game studios work these days, though. I can say that the business model hasn’t appreciably changed to the point that a track record isn’t valid evidence of how a studio works, though.
That being said, since I own the game from a preorder state I do hope they’re able to get the game in a state that it was supposed to be in since launch. Colossal Order’s FAQ language does not give me hope. Nor does the list of published titles from Iceflake.
What I meant is that some time ago, a studio would focus on a certain kind of game and then do that niche all the time. Thats not necessarily the case anymore. You have studios doing a mobile game and then a critically acclaimed successful PC/console game as their next project. It’s not unheard of.