• Wörk@lemmy.world
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      14 hours ago

      That nemesis system wasn’t the best experience either. I found it quite annoying how often those fuckers came back after being dismembered, beheaded or otherwise killed.

      • Rothe@piefed.social
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        13 hours ago

        Not to mention in the sequel when they revealed who your big nemesis was, and I’m like “who are you?”. It was a good idea, but a faulty implementation.

        • Wörk@lemmy.world
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          13 hours ago

          It had vibes like this one Thanos & Scarlet witch meme.

          They’d pop up and be like “arrrrgh you have killed me and I’ll have my revenge”

          And you be like “I don’t even know who you are”

  • Zahille7@lemmy.world
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    13 hours ago

    Idk, I felt like the story for the games was pretty complete once I finished it. It’s a little weird with the whole “Shelob can shapeshift and helps this Gondorian guard get his petty revenge on Sauron” noncanonicity though.

    • regdog@lemmy.world
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      12 hours ago

      I think it was an OK way to tell a new story with pre existing characters. These games had very little wiggle room because the end result was already dictated by the books.

      • Zahille7@lemmy.world
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        11 hours ago

        True. And I do like the games, it just kinda felt a little strange the first time I played the first one.

        Baranor is one of my favorite side characters in anything LOTR too.