Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update!

Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I’ve decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it’s ready for beta right now!

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  • 00-Evan@lemmy.worldOPM
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    6 days ago

    The problem with pre-emptively assigning talent points like that is that I still have to show the talent to the player so they know what they have. Popping up the entire talent pane on level-up would be extremely visually jarring, and likely to not even be good enough as the player would have to remember the previous talent state to know what’s different. I decided it was simplest to just have the player make the choice each time, just like with regular talent upgrading.