A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.

  • orb360@lemmy.ca
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    19 hours ago

    You could write the base game without AI, then add the extended AI resources as a DLC pack

    • Aceticon@lemmy.dbzer0.com
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      18 hours ago

      That’s actually a very interesting way to tackle the whole thing and opens up an even broader scope than it seems at first sight.

      The base game has simple text-only character “speech” with no portraits.

      AI generated character portraits with AI-generated voices is a free DLC released alongside the game.

      For my specific case there would be no gameplay differences in having or not the DLC installed, only a simpler or fancier version of character interaction.

      Also given that some of that stuff is going to be a lot of voice recordings, it makes the base game much smaller.

      Its give gamers a choice, which is as it should be IMHO, and it also gives me feedback on how many people would rather have a less fancy version without AI generated elements over having a fancier version with AI generated elements.

      • zalgotext@sh.itjust.works
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        13 hours ago

        From there, it probably wouldn’t be too difficult to make it moddable, so people could even create their own voice packs and portraits if they wanted

      • notabot@piefed.social
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        16 hours ago

        This is definitely a good way to go; not only does it decouple the AI generated assets from the game, but in doing so lets you get a picture of how important they are to your players. It might be that everyone grabs the DLC despite it being AI generated, or it might be that a large chunk avoid it because of that. That would be useful information for your next game.