This reminds me of when I had a player take the keen mind feat and it was an absolute God-send for drip feeding lore. “Kat, you’ve seen this shape before, the bartender had a symbol like this on their ring”
I had to drop in a few irrelevant observations to balance it out, but it was great.
Contact Other Plane is also one of my favourite spells a player could take at my table. It makes them get lore questions answered for practically nothing.
I even turned the spell into a small sidequest where he goes to the same entity everytime, trades memories to it in exchange for it digging informations better than what the spell normally provides.
It’s why it’s better to say Yes and rather than No
Meanwhile…
Me: You guys find a key woth a triangle on it
Later that session
Me: There is a locked door with a triangle on it.
Party: This door is literally impossible to open.
Me: …why don’t you check your inventory…
Party: Aha, maybe this tomato we found can open the door if we shove it into the lock.
Me: I don’t… you have a key!
Party: When did we get a key?
Me: THIS SESSION!
Party: Ohhh we didn’t write it down.
Me: IT’S ONLY BEEN 5 MINUTES! GOLDFISH, ALL OF YOU!
There have been multiple times in our games where one player (the same one every time) asks the DM if their character has something.
“Why do you not know what you possess?”
“My character has ADHD, too.”
Roll a history check to try to remember or a perception check to look through your bag.
3
You’re pretty sure you took someone elses’ bag at the last inn by mistake. Why would you have this many doorknobs?
You appear to have acquired a bag of hammers.
Please make a contested INT check to see if you are smarter than it.
Maybe he’s a kender XD
This reminds me of when I had a player take the keen mind feat and it was an absolute God-send for drip feeding lore. “Kat, you’ve seen this shape before, the bartender had a symbol like this on their ring”
I had to drop in a few irrelevant observations to balance it out, but it was great.
Contact Other Plane is also one of my favourite spells a player could take at my table. It makes them get lore questions answered for practically nothing.
I even turned the spell into a small sidequest where he goes to the same entity everytime, trades memories to it in exchange for it digging informations better than what the spell normally provides.
It’s why it’s better to say Yes and rather than No
“yes and” is such a wonderful thing.
Hahahaha yeah. I am very lucky as a DM.