• all-knight-party@kbin.run
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    1 year ago

    It’s more that the difference between unique quest locations and city planets is being swept under the rug in order to just dunk harder on the game. It dunks hard enough on itself, I fundamentally dislike such blatant, hyperbolic misinformation, so I’m gonna be the change I wanna see in the world and call it out. Shit, the OP of the comment even admitted it was incorrect, just “not that” incorrect.

    • wildginger@lemmy.myserv.one
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      1 year ago

      By city planets, you mean cities?

      Obviously the cities arent procedural. But thats not something to hail and praise, thats just normal. Its no more swept under the rug than “at least the guns shoot bullets at the enemies, and eventually it makes them die” is being swept under.

      • all-knight-party@kbin.run
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        1 year ago

        I’m just glad it’s been acknowledged now, so that people who aren’t us that can say “obviously” know that there’s more to it and it’s not “every single planet is exactly the same”.

        • wildginger@lemmy.myserv.one
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          1 year ago

          Every single planet is the exact same.

          The cities arent planets, as advertised for planetary exploration. Theyre cities. Preset prebuilt themed hubs meant for main quest check boxes and 2-5 side quests, with merchants.

          When people say skyrim is filled with shit to do and explore, they dont mean “wowie zowie, those cities sure were designed by hand!” They mean that when they walk from the city to the quest waypoint, they bump into 50 different things to fuck around and do, and each is different and unique enough that it felt like you had 50 different things to do. And thats with the free criticism that skyrims dungeons were mildly samey and formulaic.

          There isnt more to it. A technicality of the hub regions being on a planetary body doesnt change that the planets are all the same procedurally shuffled boxes.