Stamets@startrek.website to memes@lemmy.world · 1 year agoIt's just the most 100 recently saved songs. The fuck.startrek.websiteimagemessage-square108fedilinkarrow-up1497arrow-down130
arrow-up1467arrow-down1imageIt's just the most 100 recently saved songs. The fuck.startrek.websiteStamets@startrek.website to memes@lemmy.world · 1 year agomessage-square108fedilink
minus-squareteft@startrek.websitelinkfedilinkarrow-up7arrow-down1·1 year agoIt’s a big complaint for new players to Baldurs gate 3. People think a 95% chance to hit won’t fail but it does sometimes. Just the luck of the dice.
minus-squareares35@kbin.sociallinkfedilinkarrow-up4·1 year ago‘drop rates’ are the same thing. 10% chance doesn’t mean you will see it drop if you run a mission or defeat that boss ten times.
minus-squareLordOfTheChia@lemmy.worldlinkfedilinkarrow-up5·edit-21 year agoOr thinking that if you didn’t get the drop in 9 attempts, you’re practically guaranteed it in the next attempt. Nope, still 1 in 10 chance. In most simple written RNG calculations, past failures do not guarantee future success. I believe some games will keep a tally of failures and award a successful loot after x failures to avoid frustrating players.
minus-squareCylusthevirus@kbin.sociallinkfedilinkarrow-up3·1 year agoBG3 literally has setting for this.
minus-squareteft@startrek.websitelinkfedilinkarrow-up3·edit-21 year agoDon’t use it though. The karmic dice system works for enemies too. So if you enable the system your rolls will fail less often but so will the enemy’s dice rolls. With karmic dice on I find the enemies crit me more. Especially on tactician mode.
minus-squarebilboswaggings@sopuli.xyzlinkfedilinkarrow-up2·1 year agoYeah Pity systems are quite common Also used in loot boxes to keep you buying with the terrible odds they have
minus-squareRai@lemmy.dbzer0.comlinkfedilinkarrow-up2·1 year agoI learned this very VERY well when I played Ragnarok Online in my teens.
It’s a big complaint for new players to Baldurs gate 3. People think a 95% chance to hit won’t fail but it does sometimes. Just the luck of the dice.
‘drop rates’ are the same thing. 10% chance doesn’t mean you will see it drop if you run a mission or defeat that boss ten times.
Or thinking that if you didn’t get the drop in 9 attempts, you’re practically guaranteed it in the next attempt.
Nope, still 1 in 10 chance.
In most simple written RNG calculations, past failures do not guarantee future success.
I believe some games will keep a tally of failures and award a successful loot after x failures to avoid frustrating players.
BG3 literally has setting for this.
Don’t use it though. The karmic dice system works for enemies too. So if you enable the system your rolls will fail less often but so will the enemy’s dice rolls. With karmic dice on I find the enemies crit me more. Especially on tactician mode.
Yeah Pity systems are quite common Also used in loot boxes to keep you buying with the terrible odds they have
I learned this very VERY well when I played Ragnarok Online in my teens.