“Final Fantasy 15 also gave the development team valuable experience.”

  • Hal-5700X@lemmy.world
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    1 year ago

    or like the OG version. Yeah, the 1997 game was a open world after you leave Midgar.

  • Coelacanth@feddit.nu
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    1 year ago

    Taking notes from the FF15 open world might not be a great idea… The fishing minigame on the other hand, now we’re talking!

    • Ultraviolet@lemmy.world
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      1 year ago

      The ending of part 1 was literally killing a manifestation of the concept of being a remake. It’s a sequel to FF7R, in which the subtitle “Remake” was a red herring, not part 2 of a remake.

      • Haru@lemmy.world
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        1 year ago

        Considering how much it smacks you in the face, it amazes me how many people fail to see or completely ignore the subversion of destiny/fate plot point.

        • Wugger@lemmy.world
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          1 year ago

          No one fails to see that after playing the game. As the person above you said, the game title was deceptive. We were told it was a remake, but were given something else instead.

          • Haru@lemmy.world
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            1 year ago

            That’s not what they said at all, especially not in the manner you’re arguing.

      • money_loo@lemmy.world
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        1 year ago

        Maybe I’m just high, but I can’t for the life of me understand what the fuck this means…lol

    • FullFridge@sh.itjust.works
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      1 year ago

      I remember liking Witcher 3’s. It made the world feel large and lived in. Although I’m not the kind of person who needs to complete everything on a map. I have heard people complain about that

      • Coelacanth@feddit.nu
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        1 year ago

        There are some decent ones where you can find fragments of stories told through letters and/or environmental storytelling, but most of the question marks are just mindless monster nests, bandit camps and buried treasure. Skellige in particular is notorious for all the question marks in the water that are just vendor trash flotsam to collect.

        In general exploration in TW3 would be more rewarding if the itemization wasn’t so scuffed. The only gear worth using is the Witcher sets (which you craft), which really lessens the excitement you feel when looting. There were so many times where I found a guarded treasure, defeated the boss and looked at a cool unique sword, only to realize its stats were beyond atrocious.

        • DaDaDrood@feddit.nl
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          1 year ago

          The first thing I do with any open world game is turn of all map/quest/achievement markers except for maybe the active selected quest. It makes gaming so much more organic. Aso when you do a replay you can still find fresh quests on your second/third plays.

        • FullFridge@sh.itjust.works
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          1 year ago

          Yeah, I think that’s why I didn’t have an issue with it. I remember only doing maybe 1 or 2 of the barrels in the water in Skellige. I mostly used the question marks as small distractions as I went from one quest to another. I never focused on clearing them out.

          You’re right that most of the items weren’t that rewarding to get. It’s mostly just busy work. Hopefully rebirth keeps that stuff to a minimum and just has a large map with cool locations and unique well written side quests. Maybe a few collectibles scattered around the map to reward exploration too.