Question, Im looking into procedural animation and IK rigging in Godot 4.1, but while googling a lot of sources talk about SkeletonIK3D being depreciated and to be replaced by something else(?) Has this transition happend, or should I wait until Godoy announce a new system?
Question, Im looking into procedural animation and IK rigging in Godot 4.1, but while googling a lot of sources talk about SkeletonIK3D being depreciated and to be replaced by something else(?) Has this transition happend, or should I wait until Godoy announce a new system?