• Stamets@startrek.website
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    1 year ago

    No. They were released like 5 years ago. It’s one gen old. How about remastering shit from. Like 15+ years ago? What about Goldeneye or Nightfire? No that Daniel Craig abomination of a game doesn’t count. Or that weird villain one. Or just ACTUALLY remastering. Resident Evil 3 was offensively bad and as much as I love the remakes of 2 and 4 (Minus whatever the hell Adas performance was in 4), why was a remaster such an awful concept?

    • Zoolander@lemmy.world
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      1 year ago

      What was wrong with “that Daniel Craig abomination”? That game was awesome and an incredibly good recreation of the original.

      • Stamets@startrek.website
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        1 year ago

        What was wrong with that game?

        Daniel Craig.

        It was a Brosnan movie and Brosnan game. It angered me to hell they had the nerve to already refuse to honor their promise with Brosnan (He was supposed to make more Bond movies) and then take away something that was his and give it to him. There was no even asking of Brosnan either. They just made it Craig.

        • Zoolander@lemmy.world
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          1 year ago

          No, it was a James Bond movie and a James Bond game. Craig was the current Bond. You’re confusing business decisions with whether or not the game was good. It was. It wasn’t an abomination.

    • 9715698@lemmy.world
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      1 year ago

      Like Alex said, it starts to make sense if they bring it to PC, but they should call it a director’s cut, not a remaster.

      • Zoolander@lemmy.world
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        1 year ago

        It’s not a director’s cut, though. Words have meanings. A remaster reuses assets but may contain reexported versions of assets at higher quality than the original. A director’s cut is using the same assets, at the same settings, but with editorial changes or unused pieces reinserted. They’re not the same thing.

    • conciselyverbose@kbin.social
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      1 year ago

      1 generation that was a dogshit excuse for a CPU when it was released a decade ago.

      The PS5 SoC is genuinely a solid piece of tech. The performance is reasonable and the hardware features (primarily the hardware compression/decompression to accelerate data loading) actually matter.

      The time between games doesn’t matter when the hardware is night and day.

      • Stamets@startrek.website
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        1 year ago

        Yes. The hardware is night and day. At least between the PS4 and every other game released on another console.

        Plenty of shit to remaster that wasn’t just released. Keep talking about the hardware strength. It’s utterly irrelevant to my complaint. You don’t get to have a remaster the moment its released just because new tech happens to come out.

        Plenty of other games to work on that deserve a chance instead of some AAAA game forcing it’s way to the front of every queue.

        • conciselyverbose@kbin.social
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          1 year ago

          Age is completely irrelevant. The purpose of a remaster is and always has been to take advantage of newer hardware. The difference in hardware, in and of itself, justifies a remaster. There is a huge difference mechanically in the gameplay between Zero Dawn and Forbidden West. I haven’t played the PS5 version of the Last of Us, but I’m assuming it’s the same.

          The games were held back significantly by the hardware, and because they’re done with modern tooling, they can be done a lot more easily than older games, allowing them to pass the savings on by giving you a cheap upgrade if you own it. They’re nothing projects, and aren’t holding back other projects.

          • Stamets@startrek.website
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            1 year ago

            See previous comment. There’s nothing I can add to this. Especially that you haven’t already ignored. Have the same energy.