From my experience: if you are DMing a game, don’t be afraid to accelerate the pacing faster than what you think the system recommends. Part of what kills interest in a game is if the players feel like they aren’t making progress and nothing is happening week to week.
Do milestone levels, give a level after each “chapter” of your game, and have a chapter take 2, 3 sessions max.
From my experience: if you are DMing a game, don’t be afraid to accelerate the pacing faster than what you think the system recommends. Part of what kills interest in a game is if the players feel like they aren’t making progress and nothing is happening week to week.
Do milestone levels, give a level after each “chapter” of your game, and have a chapter take 2, 3 sessions max.