“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
CRPG apparently translates to “Computer RPG”
I’m still not sure what it means
It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move
Like Club Penguin.
Close, but that’s a CMMOPRPG
Found the bard.
The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight
Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.
RTWP = Real-Time with Pause, in case you were confused like me
Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.
Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.
Although under the hood they were still turn based
There’s a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn’t work at all in an actually turn based system.
deleted by creator
Kings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg
Some of the KQ games had choices, but no character progression (one of the last ones if I recall, but it sucked). The QFG games had character progression and more choices than most RPGs.
Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
deleted by creator
So XCOM is a CRPG?
You can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
Why even ask this?
They are nightmares
I mean one could argue that you do play a role in them, but I don’t think they fit the general definition of a role playing game.
Think their genre is graphical adventure game (as opposed to a text-based adventure game). Can’t recall if any of the KQ games have mouse support, but in that case they’re point-and-click adventure games.
Roleplaying games I think imply a bit more agency for the player, usually manifested in the ability to tackle problems in multiple ways, like maybe talk your way through something instead of a battle. Etc. I seem to recall the Kings Quest games were fairly linear.
The Quest For Glory games are a real genre-bender there, but one could say an RPG is defined by a feel and not just a specific subset of the RPG mechanics.
It’s an RPG on a computer? Specifically tabletop, like Dungeons and Dragons or Pathfinder, but on a computer. Example games : Baldur’s Gate, Neverwinter Nights, The Temple of Elemental Evil, etc.
More recent examples include Dragon Age Origins, BG3, Pillars of Eternity 1/2, Tyranny, and Wasteland 1-3
Listing wasteland 1 is kinda funny since it came out back in 1988.
Right but I thought if I just said 2-3 is get a comment like “Wasteland 1 is a CRPG too!”
Fair enough, but you did specify age and wasteland 2 and 3 are definitely modern CRPGS. While Wasteland 1 while good is anything but modern.
I think the more contemporary meaning for the word is “classic” rpg. Which better communicates the old isometric view and party-based adventuring.
vs. Tabletop role playing games.
Well back in the day an RPG was DnD.
They made computers and some nerds tried bringing that to computers, so we got CRPGs which helped you know if you meant tabletop or computer, and also that you didn’t mean JRPG.
Now CRPGs are just called RPGs and RPGs are called Table Top RPGs
Now CRPGs are just called RPGs
IDK, when I hear “RPG” by itself, I think of a Bethesda-style RPG, so first person, real time, and little if any party mechanics. A CRPG, on the other hand, is party based, combat is either turn-based or real-time with pause, and usually top down or isometric.
Wizardry, undoubtedly one of the biggest CRPG franchises in history; 3D open world, Bethesda (well at least up until Daggerfall) style RPG.
Now we only use CRPGs to refer to a small niche of retro feeling RPGs, but they can still be diverse in form.
Ah, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.
CRPG = Baldurs Gate 1+2, Icewind Dale 1+2, Neverwinter Nights 1+2, Planescape Torment, Age of Decadence, Nox
Isometric RPG or CRPG, basically the same thing.
Also refers to classic RPG. Usually specifically refers to isometric ‘realtime with pause’/plausible realtime games, with ‘complex’ dialogue options.
It the same as Metroidvania or Soulslike where it’s kind of a vibe with sticky design choice but not 100% clear. I remember seeing arguments about whether Divinity Original Sin 2 was one because it was purely turn based
Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.
Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.
Top down RPGs heavily inspired or influenced by table top RPGs like pathfinder and d&d. Also either turn based and real time with pause. Classic examples include fallout 1 and 2, neverwinter nights and baldurs gate 1 and 2. Modern examples include divinity original sin 1 and 2, baldurs gate 3 and wasteland 2 and 3.
I always see debates about what’s an rpg, crpg, jrpg and strategy RPG yet when I hear action RPG I think f allout or elder scrolls, when I hear crpg I think baldurs gate, when I hear jrpg I think final fantasy or persona and when I hear strategy RPG I think fire emblem or disgea.
There’s also JRPG
Wouldn’t it then be JCRPG?
I think the idea was to differentiate it from tabletop back when they were a lot more like tabletop RPGs than most of today’s RPGs – they were either turn based or pausable, party based, and involved, you know, playing a role. This was way back before basically every third person hack and slash was called an action RPG and the acronym lost all meaning. I realize that it makes me sound like a bitter old man, and I loved Nier Automata, but it ain’t an RPG.
It means people wanted a way to separate JRPGs from western fantasy RPGs and tabletop or pen-and-paper RPGs.
Off the top of my head I’m struggling to remember if the term caught up per opposition to pen and paper being the default RPG or to JRPG first, because JRPGs didn’t get popular everywhere at once, but CRPGs were big in all Western territories pretty much right away.
I mean… yeah, retailer gut checks were a major driver for the industry for ages. The entire myth of the videogame crash in the early eighties, blown out of proportion as it is, comes down to retailers having a bad feeling about gaming after Atari. I’m big on preservation and physical media, but don’t downplay the schadenfreude caused by the absolutely toxic videogame retail industry entirely collapsing after digital distribution became a thing. I’ll buy direct to consumer from boutique retailers all day before I go back to buckets of games stolen from little kids and retailers keeping shelf space hostage based on how some rep’s E3’s afterparties went.
That said, those guys really did flood the market with cookie cutter games in a very short time there for a while. There were a LOT of these.
Weirdly, Neverwinter Nights must have done extremely well for how much credit Bioware gives it for redefining the genre, but at the time I remember being frustrated by it. It looked worse than the 2D stuff, the user generated content stuff was fun to mess with it didn’t create the huge endless content mill you’d expect from something like that today.
I should go look up if there’s any data about how commercially successful it really was somewhere. Any pointers?
Agreed about Neverwinter Nights, BG2 was (and remains) one of my favourite games and I remember being super hyped for NWN. Being an earlyish transition to 3D really did hurt it visually, much the same as how Final Fantasy VI has aged much better than VII graphically.
The big letdown for me though was the cut down party size. BG2 was defined by the companions and party banter and I recall NWN feeling extremely lacking in comparison.
The post BG2 hype combined with the move to 3D and the very heavily advertised campaign builder probably built very intense hype though, so it wouldn’t surprise me at all if NWN sold extremely well despite not having as lasting of a legacy as BG2 for example.
Wikipedia?
I always assumed it was the rise of consoles that was to blame, as CRPGs are a bit more cumbersome to control on those platforms. BG3 proved it’s possible, but it’s certainly not the platform it was built to be played on.
Casual players, shorter sessions, rise of first\third person action games like TES\DA targeting the same crowd, acting and dubbing characters to the same standard BG3 just did. Classic CRPGs like NWN do seem risky and expensive.
It’s amazing how much dubs can help hold a player’s attention. My mate loves 40k way more than DND 5E but he can’t play Rogue Trader with me for hours on end because it was strategically dubbed while BG3 was comprehensively dubbed.
For me, the problem is “isometric”. There have been very few games like that I’ve finished compared to others. It feels artificially constrained, especially in a 3D environment, when visibility is limited to like <10 meters away from your character. It’s worse if the camera rotates because then I find it quite hard to make a mental map.
I don’t have this issue with a top-down perspective generally. Maybe those tend to be more 2D (even if rendered they can’t really include environmental verticality) so it’s easier to navigate.
Dragon Age: Origins had the perfect camera that let you look around like an action game and then switch to the tactical camera. It’s astounding that modern rpgs cannot match how good the camera was in a game from 2009.
I adore BG3. But fighting the camera is harder than fighting the mobs.
Although it did get easier when I started using a controller to get around and a mouse to fight.
IMO there’s very few instances where an isometric camera makes sense these days unless you’re explicitly trying to capture the nostalgia of old isometric games.
I do find it’s a barrier for some fairly modern games I want to play like Divinity Original Sin 1+2 and Disco Elysium. I wish that wasn’t the case…
I’m not sure I’d call D:OS isometric, definitely birds eye view camera. I believe there are mods for divinity as well as BG3 that allow more dynamic cameras. I have one for bg3 and it’s definitely a different experience but if that’s one you’re after, you should try it out.
Cool I’ll take a look at mods, good suggestion. Yeah I’d like to be able to get more of an over-shoulder view sometimes during combat or exploration. Or at least lower to the ground.
That’s definitely possible! Nexus mods has several camera mods
Fair enough on Divinity: Original Sin, but it won’t really be a factor in Disco Elysium due to how it plays (or reads, rather). If you’re interested in DE just give it a shot and treat it as an interactive novel (which is what it is, really). The camera won’t be a factor in that game, trust me.
Ok, thanks. I’ve played maybe an hour of DE so far and maybe it was the controls moreso than the perspective that felt awkward. I might just need to tinker or get acclimated. Since it’s all story I want to play it on my TV or Steam Deck, so gamepad input rather than M+KB.
That’s fair, yeah. I played it with M+KB but have heard many others complain about awkward controls on a gamepad, and can imagine it isn’t ideal.
deleted by creator
But BG3 isn’t isometric?
Ah, my mistake. I thought it meant ‘top-down’ perspective.
Removed by mod
And they are probably correct.
If this game wasn’t called bg 3 it wouldn’t be selling like it it.
Rouge trader hit #2 for a day or two and went away. It’ll be a mid success and make some money from the 40k name. But other crogs just don’t sell as much and are risky.
Rouge trader hit #2 for a day or two and went away
Probably because there’s only so much makeup you can sell before the novelty wears off.
Poor business choice, you’ll always be in the red
Counter: If they’d called in Dungeons & Dragons 5th Edition The Videogame it would have sold just as well.
I don’t agree. Plenty of DND forgotten realms games failed after bg2.
Long time between BG2’s release and the phenomenon that is Fifth Edition DnD.
The popularity and widespread appeal of dungeons and dragons in recent years can’t be overstated
I don’t know, I think the BG branding on top of it did help with the hype because of BG2’s reputation and existing fanbase. The D&D aspect is definitely a bigger deal though.
Ultimately I think it sold well because it’s a really good game that was easy to turn into fun memes and clips. Plus early access meant there were a ton of people who already played it which helped the hype even more.
Can we please Not act like the name alone is making this game such a succes
No. It’s a good game that’s 100% helped along because of the name.
I think you are overestimating the brand recognition of a game series from the 2000s.
Essentially they admit to having no self confidence and believe what any Gamestop rep tells them, then?
It was basically impossible to self-publish before Steam became massively popular. You needed a publisher to make the physical games and get them into brick and mortar stores. If the publishers all decided something, you didn’t have a choice but to listen.
I have to assume the blame of losing confidence would have lied more on the publishers stopping funding, not on Sawyer and co.
Larian has had several massively successful Kickstarter campaigns and releases in the genre, proving those concerns wrong again and again. If a developer really wanted to make a great CRPG in all those years, nothing was stopping them. Clearly they weren’t interested enough in it. Of course many of them will now jump on the huge hype train of BG3 and claim they‘ve always been oh so faithful.
That is not to say Publishers aren‘t also to blame of course. It‘s a bit tragic that BG3 was only even possible to become such an elaborate project with a huge investment from Tencent. And I can‘t speak for Larian of course but I don‘t think that was their first choice going by how secretive they‘ve been about Tencent‘s involvement.
But yeah if any dev from Bioware or Obsidian now claims they considered to make a massively huge CRPG like BG3 or anything comparable. As in actually bringing it up during a meeting with execs only to be shut down. I‘d have to call them big fat liars.
“massively successful” in the context of Larian’s entries in the Divinity series or even Pillars of Eternity, which moved almost three quarters of a million units in its first year on sale, don’t count as successes in the eyes of AAA publishers like EA or Ubisoft. Dragon Age: Inquisition moved more than a million copies in its first week on sale, was Bioware’s biggest launch (probably ever, given the current state of the studio), and still barely made an impression in EA’s bottom line. In the same year FIFA 12 sold 3 million copies in its first week, and with its Ultimate Team gacha system represented a much longer stream of ongoing revenue than anything a self-contained single player RPG could provide.
Not to mention, deep single-player RPGs are massive undertakings, that appeal to a somewhat fickle playerbase. EA and Activision have demonstrated with FIFA, Madden, and CoD that they can cheaply reskin the same game over and over on an annual basis and move multiple millions of copies each time, without making an effort. Why take a risk on a relatively niche genre where your game could flop because of an off story beat or wonky mechanic, when you can just stick your last megahit in the photocopier and have it poop out another nine-figure megahit?
BG3 is of course a massive success and should be celebrated, but big publishers want to maximize their return on investment, and right now that means wedging live service offerings, loot box mechanics, and micro transactions into whatever genre maintains the most engagement over time. Right now that means multiplayer shooters and sports games.
but big publishers want to maximize their return on investment, and right now that means wedging live service offerings, loot box mechanics, and micro transactions into whatever genre maintains the most engagement over time.
Oh look, there’s Suicide Squad over there. I wonder how it’s doing…
But Obsidian launched a campaign for Pillars of Eternity on Kickstarter a mere 3 years after the creation of the platform. As soon as they could, they did.
There is a ~6 year gulf between the point that Sawyer mentions and the creation of Kickstarter during which that option was simply not available.
Larian has had several massively successful Kickstarter
Well that’s the thing though, right, the genre actually literally had a major revival when Kickstarter became a thing. Before Kickstarter existed no one really understood the power of crowdsourcing.
… How do you use kickstarter before kickstarter exists, tho