No matter if you feel the price tag is too high, or feel it’s a gimmick that won’t appeal to many, the Vision Pro will usher in a new era of apps and products.

To me, this is similar to when the iPhone was getting ready to be released. Many said it was expensive, had no keyboard, was too big and wide to be comfortably held, and would never sell. That all started to change once people got their hands on the device.

I feel that the Vision Pro will have the same effect, but this is one device you’ll truly need to test out and experience. Based on those that have been fortunate enough to actually use it, it’s not a gimmick.

  • Telodzrum@lemmy.world
    link
    fedilink
    arrow-up
    15
    arrow-down
    4
    ·
    11 months ago

    This is my issue with the Vision Pro, as well. They’re much better than any other VR/AR headset that’s ever come out in almost every aspect. But, they don’t do the one thing that people have found useful for the hardware category – connect to a powerful gaming computer – and I just don’t have a usecase they fill.

    • JiveTurkey@lemmy.world
      link
      fedilink
      arrow-up
      9
      arrow-down
      7
      ·
      11 months ago

      Yeah. Seems ridiculous to imagine buying a headset for $3400 and then needing to buy another headset to actually play games and even if you could find a way to pipe input from a gaming rig, you still have no controllers. Once again we see Apple ignoring established standards at the expense of their customers and selling it as gods gift to the world.

      • iCarlosPro@mastodon.online
        link
        fedilink
        arrow-up
        6
        ·
        11 months ago

        @JiveTurkey @Telodzrum you can connect them to a Mac, wirelessly, and interact with it. And you can use other consoles controllers. PS an XBox controllers are fully compatible. Gaming has not been the focus with the Vision Pro, because the intention is to move beyond that. They can be an amazing working and creative device. But, if you want to play games, iPad games work great in it, and remote play apps too!

        • paraphrand@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          11 months ago

          Yeah, they don’t need to focus on gaming. Getting everything else established is important.

          We’ve had VR for a decade now. And we still don’t have a strong ecosystem of apps outside of games. And even then, only a few titles really stand out.

          If we can’t move past just games in VR, it’ll be a bummer and feels like so much wasted potential. So far Meta and Valve ain’t pushing that area. And Microsoft actually shut down their WMR initiative.

          VR has only gotten to a certain new plateau of quality and comfort. A level Apple feels is acceptable to begin at.

          I hope they can prove the market for VR beyond games and VRChat.

    • guacupado@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      They’re more powerful because with tax they’re almost $4,000. Anyone can make a great headset that sells for $4k, but that’s not going to get adopted.

      • Telodzrum@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        That’s not really the case. There actually aren’t enough panels of this quality to “just make them.”