They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.
That’s a good problem to have, isn’t it? Your product got far more popular than you predicted that it would.
Sudden success has killed lots of businesses.
Not more than sudden failure though. :)
They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.
Oh, my sweet summer child. That money is already spent.
Spent on what? Please do tell
That’s a fair point.