• Valmond@lemmy.mindoki.com
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    1 year ago

    Which one is the best in your opinion, I’m thinking of buying the master one as inspiration for a video game, the 5 or the 2.5?

    • papalonian@lemmy.world
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      1 year ago

      Are you asking which edition is the best one? You’ll probably get some heated responses (and I’m gonna get some too for my recommendation) but I think 5e is the best one to adapt to a videogame. The system is pretty “dumbed down” for lack of a better term than what I’ve seen of other systems.

      Disclaimer, I’m a brand new DM and only have in-game experience with 5e, but I’ve tried looking through some older editions, and maybe Baldurs Gate is to blame but none of them really made much sense to me.

      • BigWumbo@lemmy.world
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        1 year ago

        Imo 4e is far and away the most analogous edition to a video game and it’s not close. That’s why a lot of longtime dnd players found the shift so jarring. It forewent a lot of the more RP and theater-of-the-mind focused parts of combat in particular and integrated systems that were inspired by tabletop war and tactics games. From a pure mechanics perspective, it was awesome and there was a lot to grab on to and really strategize/min-max. Some people didn’t like the trade-offs though. I think it is the most video game like in its core systems.

        • papalonian@lemmy.world
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          1 year ago

          I’ll have to look into 4e then, I’ve only really tried looking at 5e, 3.5e, and 2e (whatever that was called). Honestly now that I’m thinking about it I don’t know that I’ve heard people ever talk about 4e. Sounds interesting, though.

          • BigWumbo@lemmy.world
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            1 year ago

            Yeah it’s a bit of red-headed step child. There’s some pretty cool mechanical stuff in there though.

        • Kichae@lemmy.ca
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          1 year ago

          Pathfinder 2e has a lot of 4e DNA in it, and I routinely see people treating significant swaths of it as if it’s a video game. Which, as a PF2e GM and player, is bizarre to me. People talk about playing it as if they’re just exposing the mechanics to the air.

          But if I was going to make a video game, 4e/PF2e are absolutely what I’d base the mechanics around. They’re pretty tight systems, mechanically.