If you actually think that reduced fees mean lower cost for consumer, you’re out of touch with reality.
and developers
They are free to go somewhere else like the EGS utopia where developers are definitively get paid directly an equal cut of each sale and no publisher intermediary like EA and Activision is just taking all the revenue and the developers get paid their usual salary anyhow.
You’re right. Giving 30% for really fucking good platform services is way worse than having to find a publisher that takes in 70 to 90% of revenue and pushes devs to release unfinished games.
Yeah seriously. As a dev, that 30% cut gets you a lot of stuff with absolutely no additional charges. Trying to roll your own distribution for your downloads could exceed that 30% by itself after you:
Host the files somewhere that can be downloaded anywhere close to as fast as steam’s servers
Handle payment processing fees
Develop and maintain a site with high reliability
And that’s only downloads. With steam you also get:
p2p networking tools
game server hosting
steam community integration
analytics
cloud saves
voip
And like 50 other things. It’s ridiculously good value unless you’re developing some super low rent single player indie title. Even then, just having it available on steam will get you way more sales to make up for it.
Sure, epic charges 10% but you basically only get distribution and some super half baked community features.
EGS would be profitable if they had the sales numbers that Steam does. Theyre not profitable because they’re basically just a fortnite and rocket league store.
You know what, I appreciate the call-out. I don’t trust our economy, and shouldn’t reference it in defense of one (in my experience) honorably led company.
He’s entirely right. Valve is just stealing money from gamers and developers by not lowering their fees.
If you actually think that reduced fees mean lower cost for consumer, you’re out of touch with reality.
They are free to go somewhere else like the EGS utopia where developers are definitively get paid directly an equal cut of each sale and no publisher intermediary like EA and Activision is just taking all the revenue and the developers get paid their usual salary anyhow.
You’re right. Giving 30% for really fucking good platform services is way worse than having to find a publisher that takes in 70 to 90% of revenue and pushes devs to release unfinished games.
Yeah seriously. As a dev, that 30% cut gets you a lot of stuff with absolutely no additional charges. Trying to roll your own distribution for your downloads could exceed that 30% by itself after you:
And that’s only downloads. With steam you also get:
And like 50 other things. It’s ridiculously good value unless you’re developing some super low rent single player indie title. Even then, just having it available on steam will get you way more sales to make up for it.
Sure, epic charges 10% but you basically only get distribution and some super half baked community features.
They are not stealing from gamers. A game would still cost 70 dollars on steam no matter the cut they take.
Developers, I won’t argue with
EGS is not profitable with the cut they take atm.
Sweeney it’s on drugs if he thinks valves cut is unfair
EGS would be profitable if they had the sales numbers that Steam does. Theyre not profitable because they’re basically just a fortnite and rocket league store.
And also a free games tap
And Epic Games is just distributing games to gamers and providing services to developers at cost?
I don’t like Steam but its clear that Epic is just mad because they were late to market and would otherwise charge similar fees.
Those fees are multi-industry standard though.
What about our economy makes you think that multiple industries can’t be corporate controlled monopolies / oligopolies?
You know what, I appreciate the call-out. I don’t trust our economy, and shouldn’t reference it in defense of one (in my experience) honorably led company.