• Patapon Enjoyer@lemmy.world
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    9 months ago

    Even if we were in a world where PCIE 4.0 SSDs faster than PS5’s internal SSD (and 5.0s that are twice as fast that are launching this year) didn’t exist, what is the PS5 doing with all that speed that couldn’t be done on PC?

    If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that’s very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3)

    • conciselyverbose@sh.itjust.works
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      9 months ago

      It’s not the hardware that’s the problem. (Though again, the built in hardware decompression matters too.) It’s the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.

      And again, I already answered the question in the post you’re replying to. You can stream the much higher quality game from disk in real time.

        • conciselyverbose@sh.itjust.works
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          9 months ago

          The point is that the settings don’t matter. You can’t match the load performance of the PS5 on PC.

          This will likely eventually change. But right now the PS5’s storage stack actually gives cutting edge performance, and it’s what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.

          • FictionalCrow@yiffit.net
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            9 months ago

            I don’t think that is true? If you had a high end nvme drive you beat ps5 load times on every port released… Since the PS5 came out?

          • Patapon Enjoyer@lemmy.world
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            9 months ago

            Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?

      • im sorry i broke the code@sh.itjust.works
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        9 months ago

        It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.

        holy ignorance