- cross-posted to:
- linux_gaming@lemmy.ml
- pcgaming@lemmy.ca
- cross-posted to:
- linux_gaming@lemmy.ml
- pcgaming@lemmy.ca
It’s cool to see Godot used for a serious project. The original was made using Java, if I recall correctly.
Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.
Backpack Battles is another one.
Cool! I mean, I don’t know what you do to Slay the Spire to make it a Slay the Spire 2, but I’ll play more Slay the Spire any day, so I don’t care.
I suspect it’s intended to be “ground-up rewrite in a better engine with more content” sort of like Isaac’s transition from Flash to its own bespoke C++ engine.
Yeah, no, been playing that, too, even despite their security scare.
Still would play more Slay the Spire.
This is gonna be huge for Godot!
the free software revolution is alive and well
It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good