cross-posted from: https://lemmy.ml/post/15988326
Windows 10 will reach end of support on October 14, 2025. The current version, 22H2, will be the final version of Windows 10, and all editions will remain in support with monthly security update releases through that date. Existing LTSC releases will continue to receive updates beyond that date based on their specific lifecycles.
Source: https://learn.microsoft.com/en-us/lifecycle/products/windows-10-home-and-pro
We need a successful replacement to DirectX for this to happen.
Look how desperate they are now for their web browser, imagine when people start abandoning Windows because there are other options that work just as well. I can’t wait.
Vulkan?
Definitely, I’m not saying that there aren’t any viable candidates out there now, but the title base for games that support Vulkan seems to be not even 1/10th of what DirectX 11 can support. It needs more acceptance I guess is what I mean.
We already do?
DXVK and VKD3D have been translating DirectX 9-12 to Vulkan for a while now, allowing DirectX games and applications to run on hardware and/or operating systems that don’t support DirectX.
Intels ARC GPUs don’t even support DirectX on a hardware level, like it’s just straight up not there. Intels drivers instead just translate it to Vulkan, and their at times insane FPS boosts from driver updates was due to them improving that translation and getting closer to 1:1 performance.
At times, yes. But at most times, no. Certain games can capitalize on ARC and I was just as enthusiastic as everyone else when it first started making the rounds. But theres a reason the cards haven’t caught on and most people seem to rely on them more for offloading things like streaming and AV1 encoding/decoding
They’re new.
I didn’t claim they’re worth recommending yet. AFAIK they’re pretty great now, and with more issues worked out on the hardware side, Battlemage has great potential.
Honestly even the as-is directX with Wine is already quite good. With Vulkan, game over :-)
Wine doesn’t do DirectX. A wine environment set up for gaming uses DXVK or VKD3D to translate everything to Vulkan.
Wine does do DirectX as well (and did well before DVXK and VKD3D-Proton were a thing). But it translates to OGL instead of Vulkan so it was always relatively slow and has issues with compatibility. There’s also some other built in work to translate to Vulkan (including the original VKD3D), but they are behind the third party projects too.
Yes, that was WineD3D, which still has to be used in some cases.
But that’s still not DirectX, what I was saying is that you don’t actually run DirectX in Wine. You have to translate it to Vulkan or OpenGL.
Not that this stuff isn’t part of Wine.