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mechwarrior2 [he/him]@hexbear.net to games@hexbear.netEnglish ·
edit-2
1 year ago

Final Fantasy Tactics director Yasumi Matsuno shares early development sample images of FFT when it was planned to be an Ogre Battle style "RTS" (auto-battler?)

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Final Fantasy Tactics director Yasumi Matsuno shares early development sample images of FFT when it was planned to be an Ogre Battle style "RTS" (auto-battler?)

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mechwarrior2 [he/him]@hexbear.net to games@hexbear.netEnglish ·
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  • ashinadash [she/her]@hexbear.net
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    1 year ago

    makima-huh He was gonna make Final Fantasy Battle: March of the Black Queen w/the boys…

    sweat it even has Ogre Battle style sprites, ooooough…

    • LaGG_3 [he/him, comrade/them]@hexbear.net
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      1 year ago

      Yeah, those sprites are gorgeous lol

      • ashinadash [she/her]@hexbear.net
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        1 year ago

        One of the reasons I wish protos leaked more often is so we can have the sprite assets for stuff like this. I know these are probably mockups but ooooof they are pretty undyne-owo

  • Philosophosphorous [comrade/them, null/void]@hexbear.net
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    1 year ago

    i wish more games let you mess with the systems and create levels and stuff, i’ve always wanted to play as the magitek armor in ff15. in fact, in most final fantasy games, i love every aspect of visual design, with the major exception of any and all named/protagonist characters. what can i say, i’m just not into excess zippers/buckles or huge shoes or skimpy dresses, but those goons in sci fi armor in ff13 on are dope as hell

    • SorosFootSoldier [he/him, they/them]@hexbear.net
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      1 year ago

      Thinking back on it, VIII had the most realistic dressed protags of classic Final Fantasy honestly. Squall wears a leather jacket. Quistis has a dress type thing, same with Rinoa. Zell has jorts. Selphie has overalls and Irvine has a trench coat. They meshed well with the fantasy sci-fi world.

      • MaxOS [he/him]@hexbear.net
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        1 year ago

        Yeah, the outfits were cool. Even the SeeD military uniforms.

      • LaGG_3 [he/him, comrade/them]@hexbear.net
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        1 year ago

        Selphie’s overalls miniskirt is the funniest thing

  • BeamBrain [he/him]@hexbear.net
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    1 year ago

    I really wish we had more Ogre Battle style games. Ogre Battle 64 was good shit but it suffered from balance issues and some incredibly opaque mechanics.

    • ashinadash [she/her]@hexbear.net
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      1 year ago

      Lmao excuse me, Matsuno would never make a game w/opaque mechanics!!! berdly-smug

      • SorosFootSoldier [he/him, they/them]@hexbear.net
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        1 year ago

        Vagrant Story and it’s non-linear dungeons and deep weapon crafting system walled me as a kid. I wasn’t able to beat it until I was an adult and had the internet and a guide.

  • SorosFootSoldier [he/him, they/them]@hexbear.net
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    1 year ago

    For sure like the final product more as I find the game’s aesthetic of sprites on 3D planes very appealing. But this is cool! The art style reminds me of Bahamut Lagoon.

  • ashinadash [she/her]@hexbear.net
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    1 year ago

    notices ur title edit OwO watdis?

    I was talkin about this with my wife last night, since Unicorn Overlord came out this is now a subgenre. They have the structure and autobattling of an RTS but the unit micromanagement and instanced encounters of a tactics RPG. I settled on calling 'em “Hybrid Tactics” games?

  • regul [any]@hexbear.net
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    1 year ago

    looks like unicorn overlord

  • D61 [any]@hexbear.net
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    1 year ago

    That’s one beefy looking black mage.

  • Collatz_problem [comrade/them]@hexbear.net
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    1 year ago

    Spent a minute until I understood that FFT is not fast Fourier transform.

  • ssj2marx@lemmy.ml
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    1 year ago

    deleted by creator

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