• Jo Miran@lemmy.ml
    link
    fedilink
    English
    arrow-up
    30
    ·
    6 months ago

    The video game is fairly tame when it comes to themes like this, when compared to the source material and genre as a whole.

    “Cyberpunk was a warning, not an aspiration.” – Mike Pondsmith

    • CheeseNoodle@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      6 months ago

      Honestly its aspirational at this point, there’s no way we’d get cybernetics IRL without them being directly remote controlable by police, companies or just rich people who pay a small fee to watch poor people hit themselves.

      • vxx@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        6 months ago

        Isn’t that part of most cyberpunk lore? That they have to hack those attachments or get them at shady backyard shops, because they would originally be under control of the big company that controls everything and also provides security?

        I’m not much into cyberpunk though, so my impression might be off.

        • CheeseNoodle@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 months ago

          Most cyberpunk tends to handwave it, consider the sheer amount of crime in such settings but generally no one every has their implants shuttdown unless its by hacking. In many settings it doesn’t even need a wireless connection (shadowrun) but IRL we’re almost certainly going to end up with always online implants for the soel purpose of control.