Awesome stuff, a consistent percentage is what we want. Sadly, I don’t think we’ll see developers flocking to Linux as they did when Macs had a similar percentage.
I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux.
When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.
I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.
So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.
honestly, linux native games often run worse than windows binaries through proton and dxvk. game developers really only need to get the anti cheat working, if there is any and fix potential issues.
Anti cheat is not a technically issue, it is a busniss decision
Also kernel level anti cheat is idiotic. but if people accept it, then it is on them. why anyone would accept a fucking snake into their bed just to play call duty of duty tho
Had that happen to me with Last Epoch. At launch the native linux version had graphical issues where as proton ran the windows version almost perfectly.
YSK that Steam counts Macs running Windows games through Game Porting ToolKit as Windows machines.
Game developers will do the bare minimum. IMO they won’t bother with a native Linux build if their games run good enough through Proton, at least for the time being.
Linux needs to get more market share, like way more, to move things unfortunately. I know the feeling very well. It was the case on Mac when Bootcamp was still a thing, even though macOS had great OpenGL support.
Awesome stuff, a consistent percentage is what we want. Sadly, I don’t think we’ll see developers flocking to Linux as they did when Macs had a similar percentage.
I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux. When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.
I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.
So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.
honestly, linux native games often run worse than windows binaries through proton and dxvk. game developers really only need to get the anti cheat working, if there is any and fix potential issues.
Anti cheat is not a technically issue, it is a busniss decision
Also kernel level anti cheat is idiotic. but if people accept it, then it is on them. why anyone would accept a fucking snake into their bed just to play call duty of duty tho
Asking for a friend.
Had that happen to me with Last Epoch. At launch the native linux version had graphical issues where as proton ran the windows version almost perfectly.
Same for me with Black Mesa. Native version has all sorts of graphical glitches while Proton looks as it should.
OTOH some games like Valheim runs very well native.
YSK that Steam counts Macs running Windows games through Game Porting ToolKit as Windows machines.
Game developers will do the bare minimum. IMO they won’t bother with a native Linux build if their games run good enough through Proton, at least for the time being.
Linux needs to get more market share, like way more, to move things unfortunately. I know the feeling very well. It was the case on Mac when Bootcamp was still a thing, even though macOS had great OpenGL support.