I’m not sure why they think this is a younger millennial thing.
Probably bias from irl experience. Maybe their work friends don’t play video games, so they assume that most people who play online are gen z.
I’m a GenX/Millenial and I love my single player games. Just started showing my 6 year old OG Super Mario Bros 1-3.
Im a millenial that wants to team up with friends to beat on the computer cause the computer hurt us all at one point.
I’m an elder millennial that had the rad but - overall - kinda bummer experience, where I got to enjoy this kinda vibe just a few times. Looking back it feels almost like a fever dream - it was so cool, but so fleeting.
There is nothing like the old warcraft 3 battle.net scene.
Meeting a bunch of strangers in a random game and then playing all night with them.
Just good old fashioned PvE fun
The creation of those Dota like games. Wc3 battle.net was amazing. So was starcraft and all the great turret defense games made in their.
The introduction of voice chat is when playing randos on the Internet stopped being fun
Maybe, but to me it’s voice chat + matchmaking.
I used to play on a few Day of Defeat: Source servers, and I met a ton of great online friends there. That’s because they were dedicated and moderated servers that kicked and banned people for being assholes, in or out of voice chat.
But… If you’re confident that you’re never going to see the people in your match again, it’s way easier to be assholes to them.
This is the answer.
I made friends on dedicated servers. I got called the n word and told my mother was fat in matchmaking.
I had a select few servers of DoD and CS1.6. I saw in the millennium with some friends from all around the world while playing survivor.
Great memories.
Match making made things too easy and impersonal. You can only rely on a friend list now.
Heh it’s like the real world now I guess.
Yes but …in a way it’s when everyone went into their own private parties things changed as well. Removed some of the outreach you got with online gaming, especially team based one. Everyone’s in their own chat bubble
Edit: someone below me said “impersonal” and that’s the best word I can describe
rock and stone, to the bone
I much prefer co-op multiplayer to pvp and co-op in a game I’m interested in is rare.
So yeah mostly singleplayer.
I’m roughly on the same boat. A format I’ve come to enjoy is streaming a pausable strategy game with a group of friends and taking decisions collectively (so if the game is Frostpunk, we’re basically the oligarchy that’s deciding how much is the working class going to slave away and how many deaths are acceptable), but it’s hard to find stable friend groups that like it.
I always enjoy co-op when I actually do it, but nowadays I just can’t commit to the long gaming sessions like i used to.
Worse, I feel kind of beholden to help the other players have a good time. Which can be fun, but but when my introvert battery is low, that is the last thing I want out of my game.
It’s not a great feeling when you want to leave, but you’re sticking around because you don’t want to quit mid chapter or whatever.
Probably not healthy to want to get out of innocuous little social situations all the time hahaha oh well
Despite the massive amount of comments here, I still don’t see anyone talking about my personal issue with PvP here.
It’s ranked matchmaking. In order to keep things working at all, you have to pair players with players of a similar skill. And this means that fundamentally you don’t get a sense of progression besides an MMR ranking. Your win rate will always be roughly 50%, unless you either smurf, or become the literal best in the world. Compare that to tough PvE games, like Doom Eternal, or a brutal platformer, where you can raise your difficulty, beat stuff you could’ve never beaten before, and generally see your progression. Heck, if you want to relax, just put the difficulty back or crush some earlier levels. I love to go back and learn to speedrun some of my favourite platformers, and that feels awesome. Games like Souls are also great at this, when you have to explore an earlier area and the enemies are just… so easy and satisfying to roll through. Or moments like in Sekiro, when you go into NG+ or just start a new playthrough and crush Genichiro on the first encounter.
And this whole thing is just… so fundamentally necessary for PvP to work, you can’t let new players get utterly crushed by veterans, so it’s not something anyone is going to “fix”. But I’m not hopping onto an endless treadmill that’s never going to give me a sense of mastery. Especially not with so many other fantastic games out there I want to check out.
The only time I’ve had fun in PVP games is if they’re in beta and for a few weeks after release. When everyone is new and no one has memorized everything about the mechanics. But after those few weeks you get matched against people who know every trick in the game by playing for hundreds of hours and it’s no longer fun.
To play a bit of devil’s advocate, the sense of progression for PvP comes from just getting better at the game and going from Silver to Gold, for instance. You can better learn the maps, new combos, where/when to engage the enemy, and improve muscle memory, all to fight for a better shiny badge (and probably loot drops).
Fair, you definitely become more skilled (I put 500 or so hours into DotA 2 years ago), and you can somewhat measure that, but I find it’s not nearly as potent.
My additional issue, if you take a long break like I did, is that the MMR somewhat traps you. When I came back, not only was it extremely frustrating to have the head knowledge about what I needed to do (I.E. denying creeps and stealing last hits for optimal farming) while not having the skill to execute it anymore, but I was also trapped in matches with only players who had the skill to capitalize on those mistakes and destroy me. Add to that the pressure of letting down a whole team of 5 players, and my attempts to get back into the game later were miserable.
By comparison, I’m returning to Celeste right now, and checking out the strawberry jam mod. It’s been incredibly satisfying to see how quickly I pick up and relearn those mechanics, and I’m just crushing the base game levels that gave me so much trouble the first time, while giving me an enjoyable de-rust. It’s been a pleasure to dive back in, and I’m excited to see what heights I can reach, eager to beat the Farewell DLC that I gave up on before and to push myself to even harder modded content.
Maybe I could get a similar experience in DotA, by playing hours of bot matches to relearn fundamentals, and watching lots of YouTube content to learn how the meta is shifted in my absence, but that’s a much different grind than I’m having in Celeste, just enjoying the nostalgia of the game and revelling in how much quicker relearning is than the initial learning. And I never have to cope with any social pressures of letting my team down, or watching my hard earned MMR crumble away as the game repeatedly reminds me how much worse I’ve gotten.
100%, I hate matchmaking. Give me old school server selections. Some of the best times I had in PvP was in Gears of War 1, where I’d get my teeth repeatedly kicked in by the same group of people and LEARN from what they did.
“If I dodge this way instead of this way its more effective.” “They never use this specific weapon I like, maybe it actually sucks.”
You don’t get that in matchmaking because you never see the same people again, you can’t learn from those more skilled at the game because of this. Unless I go watch youtube videos of people playing it that are better than me, I don’t get that sense of immersion. I hate watching videos of other people playing, I’d rather jump in, and study my enemy in a live environment.
That seems like an easily solvable feature that could be added. “Match me with a better team of possible.” “Match me with a worse team if possible.”
This is why games with truly social matchmaking are great, like Halo 3, but in modern gaming having first time players get dicked on in their first ever by sweatiest with 10,000 hours played just means they will quit the game and go play something else.
Yeah, personally I’ve always enjoyed playing IRL with people who are better than me. Having a real person gives me that constant measuring stick I’m looking for, and playing with someone better gives me someone to watch and learn from, which helps me improve way more quickly. But that’s… not what gets you the big sales numbers and a smooth player onboarding.
For PvP stuff, the experience I enjoyed the most was playing Smash with dorm mates in college. Getting my ass handed to me in 1v1 matches for months by the guy who owned the console, but learning, grinding, letting that guy I wanted to beat motivate me to use the training room, to watch YouTube videos, study techniques, and try to really master my character, learning how to be unpredictable and perform mix ups that needed to fool an experienced player who knew my weaknesses better than anyone, it was so satisfying. And by the end of the year we were on even footing, and I was maybe even a little better, which just felt incredible and so well earned.
That experience is what ranked PvP just completely lacks. Every time you win they just swap in new players who are that little step better than you until you’re perfectly even again. Which is great on a game-to-game scale, each battle is hard fought, but just offers nothing on that wider timescale that I need to really care.
I dispute the premise that SBMM is a fundamental requirement for PVP to work, though obviously it’s become intertwibed with the genre that a game choosing not to use it is going to have a more difficult go of it to onboard folks.
There was a time before SBMM after all. A time of server browsers, admins with chips on their shoulders, GameSpy, and “unofficial” map rotations and rules.
Now, for about a billion different reasons, this model is not going to make a comeback and become king again. But, I just wanted to mention that MM is not as “fundamental” as your comment indicated.
Yeah, very fair. I do think it’s essential for the modern scale, and to be constantly on boarding new players, so I don’t think it’s going anywhere, but there was certainly a time where we could live without it. I used to love playing unreal tournament with the same friends regularly, and that was much closer to what I enjoy, as I could see myself getting better, even if the skill gap between us was obvious and I never really had a “fair” game.
The games I honestly think have the best chance of beating this are battle royales, where you could probably throw caution to the wind and matchmake fully randomly, or by throwing a set percentage of each MMR bracket into the same lobby, and still have players who can achieve a reasonable amount of success due to luck and who they find to fight and when.
I relate to this so much.
I’m an older millennial and don’t want to play online. I thought younger millennials liked playing online.
We do, I dunno what they’re on about. Younger millennials loved shit like Halo 3, Gmod, TF2, UT2k4, Q3A, CS:S, HL:DM, DayZ, and so on.
Yeah, loved. Past tense. Pvp games are cesspools now.
I tried playing PVP games back when they started getting really popular. After talking to the fifth 10 year old who banged my mom I stopped playing video games for more than a decade.
I had no idea that my mom was such a whore.
She really is, my dude. Sorry you had to learn it this way.
But that was then, when there was time to get good. Millenials now don’t have the time for that, and going online means getting ass-kicked.
As an elder Millennial, I was in college when Halo and Counterstrike became things, and they were massively popular.
But sure, growing up I was playing fucking DOS games my cousin handed me on floppy disks, and then later games like King’s Quest and Myst. Otherwise I was hanging with friends playing SNES and Genesis.
Also, all those 12 year olds kicking my ass online in Halo 3 in 2007 blatantly prove this person wrong
I feel bad when I lose, and I feel bad when I make someone else lose, so pvp is just constantly feeling bad. There’s no feeling of being good, just feeling bad.
I don’t feel bad about winning against the computer.
One thing that grinds my gears is this obsession with competitive MP. What happened with co-op? I have these great memories playing games with friends on the couch, cooperatively. Streets of Rage, Golden Axe, etc.
The moment online multiplayer appeared, these types of games disappeared. Its either competitive or mmporpgs. It’s weird, I never understood why that happened. It’s either fight ourselves or nothing. Just imagine what could be done. Playing a single player RPG with just a friend. Fight together or split side-quests. So many possibilities.
I guess it’s easier to make people spend money on in-game crap when they’re trying to one-up someone.
Yeah! Beating up the computer with friends is great! Couch co-op seems to have gone away, at least somewhat. I know some exist, but my memory has been bad lately so I forget err…what they are making.
We’ve a weekly game night with a few friends. We mostly play survival crafters, because that’s about the only co-op experience we can find anymore…
That said, we’re doing a private server run-through of Barotrauma that promises to be fun.
My brother and I used to spend hours playing together in an old 2-player dungeon game.
Thats exactly what it is, mobile gaming showed up with its microtransactions and proved its model was vastly more profitable, and so the downhill slide began.
To be honest I noticed this then new trend a while before micro-transactions were a thing.
Especially considering the cheap shortcuts and literal cheats the AI pulls off due to lazy/hasty programming… I’ll happily teabag the computer.
same bro.
i tried league of legends in 2012 and it was ass. i left and never looked back. every time i hear about people having a miserable time in league, i laugh, because i dodged a massive bullet.
I have never heard someone who plays league a lot talk about it as an enjoyable experience, but the sunk cost fallacy keeps them there.
PvP is when you put in the boxing cartridge and one of you is the white guy and the other is the black guy, but you do better because you know the controller you gave your friend doesn’t like to go left.
(Yes, I’m old.)
The fuck? I’m an elder millennial, and I was PvPing my entire life. First over serial cables, Doom 2, Dune 2, Warcraft 1/2, C&C/Red Alert, Heretic/Hexen off the top of my head.
Then internet gaming came along in middle school. Ultima Online, Starcraft, Warcraft 3, CS (HL2 mod), etc.
And that’s just PC. Shit ton of local pvp on consoles from the start. Spy vs Spy on NES is the first console heads up pvp that I can remember.
I just don’t play much PvP now because I’m old and don’t have the energy or free time.
Who remembers heat.net
I do, who remembers Descent? That was the first multiplayer online game I played. Turned out I was pretty good, even though I couldn’t beat the game. No one could beat the game without cheats. They made the end boss impossible to defeat.
Spy vs Spy on NES is the first console heads up pvp that I can remember.
And the glory days of console PVP was still ahead.
4 player deathmatches on Goldeneye, Mario Kart, Wave Race.
Ah, it was glorious , 4 kids sat in front of a 26 inch CRT, the screen split 4-ways. And looking at someone else’s bit of the screen is cheating.
Then HL1 mods, CS, dod, team fortress. Fire up the ol’ All-Seeing Eye and Roger Wilco and jump to the server for some clan practice before the enemy team joins for the Clanbase official match.
Although I went to Tactical Ops when Steam came, like CS but on Unreal Engine. More action, less sneaking and shooting while crouching still.
Actually enjoyable computer opponents are far newer than enjoyable PVP, imo.
The problem I have with pvp games is they are very shallow compared to single player games. Most pvp games also tend to be shooters which by definition are shallow in gameplay.
I usually get bored of the gameplay loops of pvp games long before I get tired of the pvp aspects themselves. Just take a look at counter strike, Valorant, Fortnite, etc. Not much variance in the gameplay loop. I get bored of that shit really quick.
On the other hand a single player game like rimworld, factorio, battle brothers……Their gameplay loops are complex and still bring be varied interesting gameplay even 1000 hours later.
The variance is the PvP itself. No 2 players are exactly the same. I’m not a fan of PvP any more but as someone who’s put hours into PvP focused games, calling them shallow and unvaried is the exact opposite of true. Most of them have crazy high skill ceilings, which is why they can be competitive in the first place
The variance is the PvP itself.
Exactly. To me that gets repetitive and it isn’t all that interesting if that is all there is to it. PvP for the sole purpose to pvp is only so fun for so long. For me anyway. That goes triple for shooters where there is no meaningful outcome to winning or losing. Grinding rank in a competitive game isn’t interesting at all when the game play loop is simple. I’m talking games like counter strike.
I don’t have the time for it because the time investment is MASSIVE but the most interesting and fun pvp game for me was Eve online.
Lots and lots of pvp with huge losses. But the purpose and outcome of the pvp had devastating effects to the economical and geopolitical atmosphere in the region you were fighting in.
You weren’t fighting just to fight. Don’t get me wrong there was plenty of skirmishing. Lots of pointless and meaningless fights. Although they weren’t completely meaningless as every loss was a resource dump for the loser. Enough of those and an opponent might flee the region putting the war on hold to rebuild resources. War is real. There was something bigger in the game that was affected by your fighting.
I wish there were more games like Eve online. I want the pvp I engage in to be meaningful and have lasting effect on the overall game. That’s what keeps me engaged and striving.
The problem to me is that the vast majority of games have meaningless pvp. It’s an esports thing I guess. I don’t care for esports. I want engaging pvp. Esports isn’t it.
It’s because the developers rely on the players to make the content. You either end up with a shallow experience like looter shooters, or a dystopian hellscape like Eve Online where only the people playing the longest with the most sociopathic traits end up controlling the entire game board.
Either way, it’s not a fun experience. They act like you matter, that your choices mean something, but they don’t have any impact at all. It’s even less than a PvE game like BG3 where your choices dictate the playthrough.
Eve online is a good example of a good pvp system. At least your fighting has meaningful outcomes. A 5v5 in an arena game like CS has zero meaningful outcome.
If you pay attention the landscape is always changing in Eve. Big empires are constantly being challenged and the chess board is constantly changing.
Say what you want about Eve online. I don’t play it anymore. I don’t have the time for it. But I wish more developers were interested in making games like this instead of going for the esports trend. Clearly the money is in esports. I guess that’s what people prefer. I don’t tho. I think it’s boring.
Can confirm. I spent over 15 years in EvE, and only had PvP forced on me 7 or 8 times in that entire period. No rollercoaster or race track has given me an adrenaline rush like having my Rorquals dropped on by some stealth bombers and interceptors.
I still get twitchy if I hear the words, “Check check.”
Oh yeah, the other thing that I just don’t understand is that people say that EvE players are toxic. Yes they want to kill you, but they are the friendliest bunch of murderous assholes ever. In my experience, if they kill a newbee, and the newbee doesn’t become horribly toxic about it, they’ll normally end up reimbursing you for your loss, sometimes several times over.
RIP Vile Rat o7
The last big thing that happened was that WWB2 and then CCP changing the rules through the whole war to make sure Goons survived. Eve Online is a fucking joke.
I get what you are saying, it would be neat if more devs went this way with a player driven landscape portion of the game along with a PvE area. There just isn’t money in it like CS skins.
The problem I have with pvp games is they are very shallow compared to single player games. Most pvp games also tend to be shooters which by definition are shallow in gameplay.
That’s another thing I dislike about most PVP games. I like games for the story, even if I have to build it myself. I play shooters on the lowest difficulty so that I can enjoy the story. But PVP doesn’t have that.
Hard agree. Online pvp is and had always been a latency contest. A person’s ability to aim where something was 300ms ago is not impressive.
I remember the days of quake 2 rocket arena getting sub 10 ping and seeing ppl skip across the screen.
rocket jumps and rail gun combo ftw
I play video games to escape the world full of people I can’t stand. Not to run back into them in a place where they no longer have any manners at all…