It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.
US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.
Would be interesting to see but I would assume most people won’t even make it to 10 matches in a game they don’t enjoy. The people who spend thousands of hours on a single game are a tiny minority of the tiny minority of people who have the free time to play dozens of a hours a week.
I understand why I do. I can’t speak to your motivations, I’m not you. I can, however, point to studies that discuss groups of people’s preferences in aggregate, as I have done. You’re an outlier, and that’s ok! Play what you want how you want!
SBMM is, unfortunately for you, the current utilitarian optimal for multiplayer PvP gaming. It maximizes both adoption and retention metrics, as well as self-reported enjoyment scores (Likert scale) for the highest number of people. Bummer that it doesn’t optimize for you, but the other good part is that there are plenty of games that still support custom lobbies. Find one you like and have fun!
Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.
Ehm, 50 matches seems like a lot to me. Especially if they aren’t enjoyable (yet) because of flawed matchmaking.
I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.
US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.
Would be interesting to see but I would assume most people won’t even make it to 10 matches in a game they don’t enjoy. The people who spend thousands of hours on a single game are a tiny minority of the tiny minority of people who have the free time to play dozens of a hours a week.
If you can’t make it 10 matches in a new game, I don’t think SBMM is your problem with the game.
10 matches should be like, between 3-10 hours. Assuming an hour a night, you’ll be approximately ranked for SBMM within a week.
10 hours is a huge time investment in a game that feels like shit to play.
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I understand why I do. I can’t speak to your motivations, I’m not you. I can, however, point to studies that discuss groups of people’s preferences in aggregate, as I have done. You’re an outlier, and that’s ok! Play what you want how you want!
SBMM is, unfortunately for you, the current utilitarian optimal for multiplayer PvP gaming. It maximizes both adoption and retention metrics, as well as self-reported enjoyment scores (Likert scale) for the highest number of people. Bummer that it doesn’t optimize for you, but the other good part is that there are plenty of games that still support custom lobbies. Find one you like and have fun!
deleted by creator
Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.