• luciole (he/him)@beehaw.org
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    2 months ago

    Ullman’s argumentation is very wiggly when it comes to impact on performance. On one hand, he claims there’s very little proof, on the other hand he claims there is no point producing proof because they wouldn’t be believed. Furthermore he says their hands are tied as they’d need their client’s approval to publish such numbers, conveniently ignoring the possibility of anonymizing and grouping data. Remember they state to being included in 70-80 games yearly.

    Finally, and this is an old song, but anyways: preventing loss in sales due to piracy is an exercise in wishful thinking. The amount of pirate players who would have paid in an alternate universe with no cracked version can’t be reliably estimated.

    • blindsight@beehaw.org
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      2 months ago

      … he claims there is no point producing proof because they wouldn’t be believed.

      He also dismisses any evidence created by others as untrustworthy.

      What a load of shit. It’s up to the person making the claim to provide evidence. People have claimed the opposite, and backed it up with “low-quality” evidence. Refusing it would be pretty easy, if it were true; get someone independent to verify in a pre-funded, blind trial.

      The only reason not to do this is because they know their product reduces framerate frequently enough to be a problem.