I really hope whoever buys it makes a true KSP2.
In case you haven’t heard, a bunch of the original KSP developers are teaming up with the DayZ guy’s company to make a spiritual sequel: Kitten Space Agency.
Not sure how to feel about the company behind DayZ getting in on it though. It’s kinda ironic, because they (or the guy that is/was leading them) are quite notorious for abandoning active running projects for something new, and repeatedly doing so. They even did this with DayZ until after a long time they picked it up again (I think), but I’m not sure what state the DayZ is in now.
I see this myth everywhere, but what is it based on? They’re still actively updating Stationeers and ICARUS
Just look at their update history of you don’t believe me
It’s not a myth when it really happens. I specifically remember DayZ being the first game I even reviewed on Steam because they abandoned it to work on a new project before wrapping up DayZ.
It’s just bad business to let projects linger in early access while starting new ones, or even sell loads and loads of DLC for these games. Frankly Steam should do something about it and punish studios abusing the system.
The big difference is that the DayZ standalone title was controlled by Bohemia Interactive, Rocketwerkz meanwhile is Dean’s studio.
I mean, I get that I don’t have an insider view or anything, but Rocketwerkz has proven itself reliable
In addition, DayZ is like a decade or more old, even in the worst case things might just change
If anything it’s more true for former KSP 2 dev Uber Entertainment.
What about the publisher take two tho
Any IP escaping Take Two’s claws is good news
Unknown buyer, what if it’s TenCent?
Does this mean news for KSP2?
How do you sell an indie game studio? Doesn’t sound very independent even before the sale to me.
It was a indie publisher, not developer, big difference. They published titles from indie studios. Publishing is the act of funding, supervision, sometimes giving advice, doing a launch marketing campaign, etc. In short, indie publishers are key for a indie game to make money, as traditional publishers tend to avoid them because they are high risk.
I shall buy it for $1.
Ok. Everybody good? I got all the IPs? Ok. Now I release GTA6.
SHOULDA CHECKED THE CONTRACT, SUCKA!!! SHARK CARDS FOR EVERYBODY!!!
I shall pay a tuppence, and not a ha’penny more.
What indie developer would deliberately sign up with take two?