• RoosterBoy@lemm.ee
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    17 days ago

    Because his billions were earned from offering an actually decent service beholden to the customers rather than the shareholders, something not many other billionaires seem capable of. Yeah, nobody needs a billion dollars but literally everyone else in the gaming industry would rather shoot themselves in the foot to make a penny now rather than… Just simply not do that and make a dollar later.

      • RoosterBoy@lemm.ee
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        16 days ago

        Every other game company does that, too, ON TOP of all the other shit they do.

    • pivot_root@lemmy.world
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      17 days ago

      literally everyone else in the gaming industry would rather shoot themselves in the foot to make a penny now rather than… Just simply not do that and make a dollar later.

      Ah, the shortsighted joy of publicly traded companies.

    • Schmoo@slrpnk.net
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      16 days ago

      You cannot possibly earn a billion dollars. That money is the excess labor value of Valve workers. In the context of how our society is currently structured Gaben certainly isn’t the worst of them, but he’s still a member of the parasite class.

        • Schmoo@slrpnk.net
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          16 days ago

          I’ve heard that, yes, but that doesn’t change the fact that the relationship Gaben has with Valve workers is inherently parasitic. He may be a “good boss,” but he’s still their boss, has ownership of all their work, and could fire them at will.

          • tmyakal@lemm.ee
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            16 days ago

            Also worth noting that most of Gabe’s (and Valve’s) value is not based on anyone at Valve’s work, but instead based on taking a cut from every dev that sells on Steam. Valve is effectively a landlord renting out digital real estate. The fact that they’re able to make obscene amounts of money suggests to me that maybe rents are too damn high.

            • Schmoo@slrpnk.net
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              16 days ago

              That’s a good point, it’s an interesting social phenomenon that people tend to be fond of Valve in spite of this because they’re seen as good stewards of the space. It’s like having a landlord that takes good care of the property and makes regular improvements. The property relations are still exploitative, but they’re doing better than most others would within that exploitative framework.

            • Buddahriffic@lemmy.world
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              16 days ago

              Also has to do with most of their competitors trying to come in immediately with anti-consumer practices or being a company already known for them.

              Like as soon as I saw epic was paying game companies for exclusive access, I decided to skip whatever games actually went for it.

              I don’t trust a publically traded company to not enshitify by focusing on “more money” rather than setting up a sustainable business.

              That’s why I don’t have issues with valve, even if their 30% cut is a bit high. Steam has been dominating its market for like 20 years now and the worst they’ve done that I know of is display some ads for games when you start up. But even that IMO could be used as an example of how to do ads right because a) they are relevant to the thing you’re doing, b) don’t rely on sharing of data between steam and who knows who else (not that I have any certainty there isn’t any data sharing going on), c) the window can just be closed and doesn’t try to fight for your attention. And I can’t even recall seeing it much recently.

              Plus I’d say that they provide value by dominating that space and being the standard that any new players need to compete with.

        • Moah@lemmy.blahaj.zone
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          16 days ago

          Hmm it was at some point, and then there were reports it’s not that amazing if you’re not part of the “in” crowd.

      • AnyOldName3@lemmy.world
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        16 days ago

        Most of Valve’s money comes from taking a 30% cut of all sales through the Steam store, which is a lot of money. They’re not abusing their market position as much as they could (e.g. if you buy a Steam key from anywhere else, like a key in a physical box at a physical store, or another online key retailer like Humble Bundle, Valve gets no money, as the publisher can generate as many Steam keys as they want for free), but it’s the surplus value of the labour of employees of other companies that Gabe Newell accumulates.