Tl;dr
Broken roads.
Deathbound.
Open roads.
Star wars outlaws.
South Park: snow day.
Funko fusion.
Left horizon adventures.
Alone in the dark.
Skull and bones.
Concord.Not a good year for games with roads
It’s a strange list, after all you gotta have expectations to be disappointed. Half the titles on here already flopped with their announcement.
I actually liked Outlaws tbh
Look at it this way, Disappointing =/= Bad. One of my biggest disappointments is Metal Gear Solid V and I love that game, but I know that my expectations were not met.
Because it was unfinished? I’ve literally dreamt about the final chapter as dlc
Pretty much. Halfway through the game missions had no story to them, until they randomly did.
I haven’t played Outlaws yet but putting anything on the same list as Concord seems a little harsh
Outlaws was painfully average Ubisoft experience with star wars skin
Just like how mists of Pandora was painfully average Ubisoft experience with avatar skin.
It’s not bad. Just forgettable. Which can be sometimes worse
Basically Far Cry but with star wars people and Far Cry but with blue people
Yep that said it best
I’ll play it when it’s $10 and when there’s mods to fix the absolutely fugly character models
I can’t believe they would have the audacity to put the world’s only AAAA game on a bad game list.
Concord: The game nobody played but everyone remembers.
Can’t wait for the re-release trying to scrounge up a few bucks.
I think it’s properly dead as the studio has been disbanded.
[Funko Fusion] game feels like an off-brand LEGO game in all the worst ways
I have a bias here because I’ve never understood the appeal of model collecting in general, and of dead-eyed, amorphous Funko Pops in particular, but I am shocked that a cash grab on the back of emotionless, artistically-bereft figurines wasn’t a smash hit.
Well, not that shocked.
I was quite satisfied with Alone in the Dark. It could have used some polish, but it was delivering more Resident Evil 1 style gameplay in a way that even the Resident Evil series refuses to do.
I’m more curious if there were any AAA games that didn’t disappoint this year.
I wouldn’t call Factorio AAA, but with their ever increasing price tag, Space Age certainly feels like one of the best made “AAA” Games of the year.
Yeah, the line between AAA and Indy games is kinda blurred at this point. Especially because quality has split into production quality and gameplay quality and higher production quality seems to be getting more accessible to smaller dev teams.
Like I’ve been playing Enshrouded and have been enjoying it. It’s a large game (like I think the map is comparable to a WoW continent with fewer total regions but each region is larger… I think it’s a bit bigger than breath of the wild) but I have no idea if it would fall into the AAA box or not. Nothing about the game screams “Indy” or “small development team” other than the game being (IMO) really well done and not feeling like a product of a ??? step between “start making game” and “profit” like so many AAA games have felt like with all their season passes and MTX.
Ultimately, “good game” vs “bad game” is more important than “AAA” vs “Indy” (or whatever other categories), which is why I first asked about it. My bias has gotten to the point where I’ll ignore a lot of the games that look like they are AAA games tuned for engagement and profit rather than necessarily being fun, but I could be missing out.
I thought dragons dogma 2 was pretty fun. It had its issues but I don’t regret buying it
I think Dragon’s Dogma 2 is great for newcomers to the series, but I can understand if a fan of the original was disappointed that it’s basically just the first game again.
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