• Sickday@kbin.earth
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    22 hours ago

    That’d be false equivalence. Valve doesn’t own the platform in which they distribute games. Valve doesn’t own Windows, macOS, or Linux, and to my knowledge they don’t enforce any platform-specific restrictions like Apple does. Not sure why you’d swap the two with regards to this case.

    • micka190@lemmy.world
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      9 hours ago

      Yeah, it’s also ignoring that the issue with Apple’s “30% cut” isn’t that they take 30% of game sales. It’s that they’re forcing you to use their payment processing service to put an app on the store, and then they take a 30% cut out of that, even though third-party payment processing providers take much smaller cuts than that.

      Physical stores also took a 30% sales cut, because there’s value in getting people to see your product. It’s literally been the standard storefront cut for decades. Microsoft and Sony take the same cuts for their console sales/transactions.

      Valve does a lot more for companies than just put eyes on their games, too. They’re pushing for Linux-compatibility with Proton, they provide you with networking libraries and infrastructure for multiplayer servers if you use SteamWorks, Steam will optionally update your game’s SDL libraries so you have up-to-date controller bindings, etc. It’s not like they’re sitting there twiddling their thumbs and taking 30% of your money for nothing.

      I’d argue Microsoft and Sony do comparable work for devs on their platforms too.

      The whole argument against the 30% cut is so fucking dumb.

    • phoneymouse@lemmy.world
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      21 hours ago

      Do you need to own a platform to have a de facto grip on game distribution? I like Steam as much as the next guy, but it’s totally douchey the way nerds fall all over themselves to shit on Apple, but not Valve for charging the same thing. But, I guess not “owning” a platform makes you immune from criticism. Glad to know where the arbitrary line has been drawn. Given that “owning” the platform is the problem, then I’m hoping to see an equal amount of rage at Sony, Nintendo, and Microsoft for their online stores that charge 30% to distribute games.

      • TriflingToad@sh.itjust.works
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        8 hours ago

        makes you immune from criticism

        I definitely criticize valve, 8 YEARS of one of my favorite games being filled with bots isn’t just forgotten. I think their 500 employee model isnt fitting for a company their size. I think it’s insane that you need to get verification that you own a game before you can play it (use Internet and block valves servers, your games won’t work.)

        I won’t criticize them in this situation compared to Apple as on IOS you can’t just download from itch.io or GOG like you can from PC. You’re stuck paying a 30% cut not because it’s helpful to use the platform like Steam, but because ITS THE ONLY OPTION.

        I’m hoping to see an equal amount of rage at Sony, Nintendo, and Microsoft for their online stores that charge 30% to distribute games.

        I haven’t bought a game on there in AGES, I’m mad at them too.

      • Sickday@kbin.earth
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        17 hours ago

        Do you need to own a platform to have a de facto grip on game distribution?

        It helps immensely to own the platform you’re also distributing software for if you’re planning to enforce platform-specific restrictions, such as restricting which storefronts can even operate on your platform. Yknow, like Apple does did. But that aside, Valve does not have a de facto grip on game distribution because multiple platforms exist where Steam doesn’t even distribute games (Microsoft Store, PlayStation Store, Nintendo eShop, etc.), and the only gaming platform that Steam does occupy has multiple competitors (Epic, Uplay, EA Play, GoG, itch.io, etc.).

        I like Steam as much as the next guy, but it’s totally douchey the way nerds fall all over themselves to shit on Apple, but not Valve for charging the same thing

        There’s reasons to shit on both of them, but Valve taking an initial 30% cut of games sold on their own platform makes sense. They offer way more services than the competition, and frankly developers don’t have to use Steam. They can use any of the other aforementioned platforms to distribute their games, or just roll their own platform if they’re daring and patient.

        But, I guess not “owning” a platform makes you immune from criticism.

        No idea how you came to this conclusion. Both companies have legit criticisms made against them that have pretty much nothing to do with the case discussed in the article. Apple does flat out anti-consumer, and sometimes anti-developer shit all the time, Valve’s work culture isn’t near as diverse as it should be in the 21st century, and they don’t seem to do any sort of audits of new games they distribute, they also don’t seem to care about abandoned titles people have already paid for, etc.

        Given that “owning” the platform is the problem, then I’m hoping to see an equal amount of rage at Sony, Nintendo, and Microsoft for their online stores that charge 30% to distribute games.

        That’s… not the problem though. Did you read the article? This is in relation to a class action lawsuit made by some disgruntled developers being put off by Valve’s 30% cut on a platform where they have the option to use some other service lol. Sony, Microsoft, and Nintendo are the only official distributors of digital games on their respective platforms.