People who genuinely believe game prices will get lowered if stores take a smaller cut are delusional. You can literally look at the Epic Game Store and see that it isn’t even remotely true. The only games on there that are cheaper than on Steam are the ones Epic invested in specifically to entice developers/gamers to use their services. The ones that don’t have exclusivity deals are the same as on Steam.
Edit: changed “take a cut” to “take a smaller cut”.
IMO the only way game prices will get lower is if people just stop buying them at the higher prices. If the price of a game goes from $60 to $100 and people complain but still buy the game, then the next one’s going to be $100 too (or more.)
The wonderful side effect of buying cheaper games is you never have to worry about buying a game that is the result of a megacorp dropping $400 million into a metastasized web of sweatshop developers that comes with a "micro"transaction store where you can spend $240 on a new pair of shiny shoes for your avatar.
Bingo. We even saw price increases on the EGS instead of reductions lmao.
People are coping so badly because they want to hate valve or something, idk. It’s cringe beyond believe. Of all the shitty semi-monopolistic companies you could hate, valve is at the bottom of the list.
You are in the wrong here, Steam have a term where you can’t mark the sale cheaper on any other place, including your own website as you can generate your product keys.
Nope. This is, at best, a misconception. At worst, it’s an intentional misinterpretation. They have a term that prohibits the sale of Steam keys cheaper elsewhere. Game publishers are welcome to put their game up for sale on other sites for cheaper; They just can’t sell Steam keys cheaper. Basically, Steam wants to protect their own product keys from being undercut.
Ubisoft has their own storefront, and their own launcher. If you buy games on the Ubisoft Store, you get access to them via Ubisoft’s launcher, called Ubisoft Connect. Ubisoft is free to sell their games at whatever price they want on the Ubisoft Store, as long as they’re not granting access to the game as a Steam key. If you buy it on the Ubi Store and get access via Ubi Connect, then everything is fine. The only way it would be a breach of contract is if Ubi ran a sale on the Ubi Store, then gave players access via Steam. If you buy it cheaper than Steam on the Ubi Store, you won’t get a Steam key.
You can even sell DRM-free versions of your game for cheaper. As long as you’re not selling Steam keys, you’re fine.
I did not set out with the goal of suing Valve, but I have personally experienced the conduct described in the complaint. When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game “Overgrowth” at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.
But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning their commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.
Unless you can point us to that term, is it worth considering that you may be in the wrong here?
I’ve been searching for someone who can give me more than “yeah, but I saw someone say it online” for a while now… I’ve read the public facing docs and have found nothing that says you can’t sell your game cheaper - though there is something that says you can’t sell your free generated Steam keys cheaper without an equivalent deal on Steam ([here] (https://partner.steamgames.com/doc/features/keys#3)).
It is important that you don’t give Steam customers a worse deal than Steam key purchasers.
It’s not even that strongly worded.
Even if there was a super secret policy, how do you think it is communicated to developers so they know not to do it?
Explain the pricing on virtually every non-Valve-published game on IsThereAnyDeal at any given time. Steam is almost always being undercut by another legit store selling legit Steam keys.
Incorrect, steam allows for lower prices and give aways if steam keys you request… As long as it’s not the base price. That’s how humble bundle works. That’s how every dev give away works.
The “devs” in this case want to sell access to the steam version of their game for lower than the steam price, on a permanent basis. Which is against steams rules, because steam provides a service that needs to be paid for, one that is worth far more than the 30% cut.
I find your 30% cut being less than adequate a very opinionated response. Steam gets to double dip repeatedly with anything that gets sold on their platform. Got a steam key? Now be prepared to always open their app which is defaulted to land on the store page and give you multiple pop ups when logging in. We also harvest your data for “advertising purposes” and you will need to constantly keep our client running if you wish to enjoy your game.
Imagine you had to go into the IOS or google play store every time you wanted to open an app and it started with suggestions for other apps you could use instead. If you wanted to use your app account on another device, even a pc, you need to download the playstore and link your mobile account to it just to then login to the app. Everyone would be shitting bricks.
A) they don’t double dip on the marketplace, developers (or publishers) get the steam tax on all items sold there.
B) maybe, but they provide unlimited nonrate capped downloads for eternity for your game, including free unlimited downloads and uploads of workshop items. Bandwidth isn’t cheap at scale, you could spend >50% of your income as a small dev on distribution, or for 30% you get everything steam provides for eternity for all your players.
People who genuinely believe game prices will get lowered if stores take a smaller cut are delusional. You can literally look at the Epic Game Store and see that it isn’t even remotely true. The only games on there that are cheaper than on Steam are the ones Epic invested in specifically to entice developers/gamers to use their services. The ones that don’t have exclusivity deals are the same as on Steam.
Edit: changed “take a cut” to “take a smaller cut”.
IMO the only way game prices will get lower is if people just stop buying them at the higher prices. If the price of a game goes from $60 to $100 and people complain but still buy the game, then the next one’s going to be $100 too (or more.)
The wonderful side effect of buying cheaper games is you never have to worry about buying a game that is the result of a megacorp dropping $400 million into a metastasized web of sweatshop developers that comes with a "micro"transaction store where you can spend $240 on a new pair of shiny shoes for your avatar.
Bingo. We even saw price increases on the EGS instead of reductions lmao.
People are coping so badly because they want to hate valve or something, idk. It’s cringe beyond believe. Of all the shitty semi-monopolistic companies you could hate, valve is at the bottom of the list.
You are in the wrong here, Steam have a term where you can’t mark the sale cheaper on any other place, including your own website as you can generate your product keys.
Nope. This is, at best, a misconception. At worst, it’s an intentional misinterpretation. They have a term that prohibits the sale of Steam keys cheaper elsewhere. Game publishers are welcome to put their game up for sale on other sites for cheaper; They just can’t sell Steam keys cheaper. Basically, Steam wants to protect their own product keys from being undercut.
Ubisoft has their own storefront, and their own launcher. If you buy games on the Ubisoft Store, you get access to them via Ubisoft’s launcher, called Ubisoft Connect. Ubisoft is free to sell their games at whatever price they want on the Ubisoft Store, as long as they’re not granting access to the game as a Steam key. If you buy it on the Ubi Store and get access via Ubi Connect, then everything is fine. The only way it would be a breach of contract is if Ubi ran a sale on the Ubi Store, then gave players access via Steam. If you buy it cheaper than Steam on the Ubi Store, you won’t get a Steam key.
You can even sell DRM-free versions of your game for cheaper. As long as you’re not selling Steam keys, you’re fine.
It’s a major part of the lawsuit itself.
http://blog.wolfire.com/2021/05/Regarding-the-Valve-class-action
So before saying they are wrong, see what happens in the lawsuit alleging just that
Unless you can point us to that term, is it worth considering that you may be in the wrong here?
I’ve been searching for someone who can give me more than “yeah, but I saw someone say it online” for a while now… I’ve read the public facing docs and have found nothing that says you can’t sell your game cheaper - though there is something that says you can’t sell your free generated Steam keys cheaper without an equivalent deal on Steam ([here] (https://partner.steamgames.com/doc/features/keys#3)).
It’s not even that strongly worded.
Even if there was a super secret policy, how do you think it is communicated to developers so they know not to do it?
I constantly see people saying this.
Explain the pricing on virtually every non-Valve-published game on IsThereAnyDeal at any given time. Steam is almost always being undercut by another legit store selling legit Steam keys.
Except those are grey market keys and Valve can just take the game away from you once they detect it.
Incorrect, steam allows for lower prices and give aways if steam keys you request… As long as it’s not the base price. That’s how humble bundle works. That’s how every dev give away works.
The “devs” in this case want to sell access to the steam version of their game for lower than the steam price, on a permanent basis. Which is against steams rules, because steam provides a service that needs to be paid for, one that is worth far more than the 30% cut.
I find your 30% cut being less than adequate a very opinionated response. Steam gets to double dip repeatedly with anything that gets sold on their platform. Got a steam key? Now be prepared to always open their app which is defaulted to land on the store page and give you multiple pop ups when logging in. We also harvest your data for “advertising purposes” and you will need to constantly keep our client running if you wish to enjoy your game.
Imagine you had to go into the IOS or google play store every time you wanted to open an app and it started with suggestions for other apps you could use instead. If you wanted to use your app account on another device, even a pc, you need to download the playstore and link your mobile account to it just to then login to the app. Everyone would be shitting bricks.
A) they don’t double dip on the marketplace, developers (or publishers) get the steam tax on all items sold there.
B) maybe, but they provide unlimited nonrate capped downloads for eternity for your game, including free unlimited downloads and uploads of workshop items. Bandwidth isn’t cheap at scale, you could spend >50% of your income as a small dev on distribution, or for 30% you get everything steam provides for eternity for all your players.