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Have there been any studios that have been loved, gotten way bigger, and didn’t become wicked greedy?
I wanted to say CDPR, but I guess they fell from grace with CP2077.
I’d still rate them as rather trustworthy though.
Santa Monica Studio has also stuck to their guns with the GoW games and Cory Barlog seems to be a beacon of hope in this dirty industry.
Also Nintendo have been semi-decent. Yes the games are costly, but expansion packs are usually worth the dough if released. They probably fall outside the scope though…
ngl, I totally forgot Nintendo existed when I wrote that comment, I feel like they still put in a ton of effort into their games and are mostly still loved too.
You missed the part “and didn’t become wicked greedy”. Nintendo is way shittier than any other gaming related company I know.
I guess they might be wicked greedy. Far from the worst gaming related company I know though. I mean just off the top of my head, I’m still a bit bitter about “Overwatch 2”. Paywalling heroes and calling it fair. Terrible battle pass. And the whole bait and switch with Modern Warfare 2. Promise a two year call of duty then rug pull after they made their sales. And the buggy messes that all those games come wrapped up in. Plus the whole sexual harassment lawsuits, but that’s a whole separate matter.
Maybe I don’t play enough Nintendo, but every time I’ve picked up one of their games, I don’t feel any pressure to spend extra on any microtransactions or pay more to get ahead of other people. I mean, I’m sure there are examples, but looking at other companies I’d say they’re decent by comparison.
I don’t play multiplayer games, so I missed the cases you mentioned.
And yeah, Nintendo isn’t shitty in that sense, they’re more like “we’ll happily ruin your life whenever we feel like there’s a copyright infringement”.
Oh ya, I feel that. I casually follow the smash bros scene (mostly ultimate) and sometimes Nintendo confuses me from how hard they try to shut that stuff down. Going after Project M, maybe Slippy, melee, tournaments in general.
Devolver Digital?
My immediate thought would be Papyrus, who made the Nascar Racing games in the early 2000s, and has gone on to make Iracing. Though they technically don’t exist anymore the Iracing crew is literally the Papyrus crew now.
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Valve (as a developer) has always been about pushing boundaries, not making money.
Half-Life showed you can tell a story and create a world without cutscenes
Half-Life 2 showed the power of using physics in a game engine as a gameplay mechanic
Portal showed the versatility and accessibility of puzzle games as a mainstream genre
Team-Fortess 2 showed the openess of a casual, class-based shooter
CS:GO showed the interest in a competitive shooter
HL:Alyx pushed VR to its edges in showing an interesting world and gameplay without feeling like a tech-demo
We don’t talk about Artifact
I haven’t played too many valve games. The only complaint I ever hear about valve is exactly what you said: they don’t release enough. There’s only so many left for dead mods I can play.