The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

  • deltapi@lemmy.world
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    3 days ago

    Wow you’re unnecessarily aggressive and oppositional. Who hurt you today?

    FPGAs can absolutely be used to provide cycle accurate hardware replacements. The fact that they guarantee realtime execution of instructions also makes it easier to achieve cycle-accurate execution than can be achieved with emulation.

    I’m not claiming FPGAs are a magic bullet, but when it comes to offering a retro gaming experience they offer a number of advantages for accuracy that is incredibly difficult to achieve with emulation, and with input latency far closer to the original experience than an emulator can offer.

    Edit: Oh, and since you crapped on my parable, educate yourself with a Google search for “ntvdm”