• bamboo@lemmy.blahaj.zone
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      2 days ago

      There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.

    • jballs@sh.itjust.works
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      2 days ago

      Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.

      • samus12345@lemm.ee
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        2 days ago

        It’s actually possible to play it with modern controls with the right control scheme and remapping. Feels great!

    • Benjaben@lemmy.world
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      2 days ago

      Yeah, I had the weirdest experience going back and trying it recently. Was hard to play. But back then, boy those controls felt so amazing and smooth!

      • tigeruppercut@lemmy.zip
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        2 days ago

        Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.

        • Benjaben@lemmy.world
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          2 days ago

          Hell yeah that’s awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it’d take to unlock it.

    • MonkeMischief@lemmy.today
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      2 days ago

      I would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.