The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agoIf those devs didn't have the extra time to be creative, we might not have gotten this classic.lemmy.worldimagemessage-square139fedilinkarrow-up1968arrow-down17
arrow-up1961arrow-down1imageIf those devs didn't have the extra time to be creative, we might not have gotten this classic.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 days agomessage-square139fedilink
minus-squarePeffse@lemmy.worldlinkfedilinkEnglisharrow-up57·2 days agoIt’s funny seeing interviews with the devs and they basically go “We had no idea what we were doing with the N64. How did this succeed?” Then you find out about stuff like the fully functional ZX Spectrum Emulator in the game and begin wondering too.
minus-squareformergijoe@lemmy.worldlinkfedilinkEnglisharrow-up8·2 days agoThat puts the fact that Jet Pac was in DK64 into a different perspective.
minus-squareElectricMachman@lemmy.sdf.orglinkfedilinkEnglisharrow-up1·7 hours agoDon’t forget the (at the time) most arcade-accurate version of the original Donkey Kong, too. Which they technically shouldn’t have done, because DK was in legal dispute.
It’s funny seeing interviews with the devs and they basically go “We had no idea what we were doing with the N64. How did this succeed?”
Then you find out about stuff like the fully functional ZX Spectrum Emulator in the game and begin wondering too.
That puts the fact that Jet Pac was in DK64 into a different perspective.
Don’t forget the (at the time) most arcade-accurate version of the original Donkey Kong, too. Which they technically shouldn’t have done, because DK was in legal dispute.