Rosenau is part of a growing community who are ditching contemporary video games and picking up the consoles from their childhood, or even before their time. And gen Z gamers are following suit, with 24% owning a retro console, according to research by Pringles.

  • Chessmasterrex@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    5 days ago

    One thing about many early games is that they’re difficult. I haven’t a clue how someone can get through Super Ghost n’ Goblins or Battletoads. I had a game genie just so I can see the parts of a game that I would never be able to on my own.

    • Peffse@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      edit-2
      5 days ago

      You answered your own question. You just cheated, or you played it over and over and over until you got really good/lucky.

      You have to realize, a lot of the early stuff came off the backs of arcade titles that were designed to be played repeatedly with little progression aside a number that went up.

    • Thirsty Hyena@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      5 days ago

      There is a YouTube series call debunking game difficulty (or something like that), it provides guide on some hard retro games, one of the episode is on ghost and goblin

    • Joe Bidet@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      That’s to me part of the delight in modern experience of classic games: to go through these games you never had a chance to complete before! mostly with a few features:

      • save/load states (with accessible shortcuts on your controller) anywhere in the game, whether or not the original game had a way to save/load progress, and regardless on when/where the players were “allowed” to save. because we don’t have as much time as we had when we were 12yo…
      • rewind. YES. in case you havent played a modern emulator through retroarch recently you may not even have thought it would be a thing! but it is… like in movies. you get killed in that super-hard shmup that implacably sends you back to the beginning of the level every time you die? ever found that a bit… unfair, maybe? well, just rewind, dodge that bullet and keep playing. you may not integrate this new learning as much as if you had to play it 100 times to learn it by heart and get there, but hell, again, the time thing. (also fast-forward comes handy for those JRPGs games, where you had to constantly grind with random encounters in order to level up… think “catchin’em’all” and not having all the time in the world…)
      • arcade games frequently had unlimited “continue” (as long as you would shove money into them), while console adaptations we tried our teeth into at home -for the lucky few of us- had usually an arbitrarily set number of “continue”… (mostly -so i heard about the US at least, where there was a huge rental market for console games- to make sure kids won’t finish the game in less than a day or a week-end worth of a rental… and rather be challenge to rent the game again). with arcade emulators, you have all the virtual coins that you need…

      Combining those together gives anyone the occasion to just experience any of these games, from start to finish, in a relatively short period of time. a 90s arcade brawler or shmup or such goes in one sitting of usually less than one hour… anyone is free to then decide to practice them hundreds of times until they decide to stop using these features one by one and/or use them as creative constraints along the way of their own training, etc…

      In short: modern emulation gaming levels the playing field (pun very much intended) when it comes to making those games accessible to everyone, especially those nail-hard ones, by giving access to a wide diversity of ways to experience them! yay! \o/

      • bluelander@lemmy.ml
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        A million times this. Retro games aren’t just still good, they’re better than they’ve ever been thanks to modern tools and emulation.

      • Deway@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        Just FYI, rewind features have been part of emulators for like two decades, Retroarch didn’t invent anything.

        • Joe Bidet@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 days ago

          you are right. they are now accessible and unified accros platforms by retroarch.