Fun fact: somebody managed to pull off deferred rendering on the Nintendo 64. And its let them show off impressively high-res textures at pretty solid framerates.
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People have done some wild stuff with the N64 in recent years and it’s great. Have you seen the guy who’s been working on optimizing Mario 64 for the past 4 years and improved the performance by like over 600%?
now I have!
I knew that was Kaze Emanuar before I even clicked the link.
nice find!