I wish EU4 had more automation, the amount of micromanagement there was awful. And this sort of game is more interesting when you can focus on the big picture.
Sadly I don’t trust Hipsters’ Electronic Arts Paradox to do automation right. And by “right” I mean:
Transparent. You could reasonably get why the game AI will / won’t take a certain decision, without spending hours in the wiki or fucking around the game files.
Flexible. The best decision is often circumstantial, and playing styles are a thing.
Powerful, but not overpowered. The AI’s decisions should be decent, but not the best - a player who takes the time to learn how stuff works should be rewarded. (Or even better, tweak the AI so it does the best.)
And customizable automation can be a fun optimisation game in itself. I played through Dragon Age: Origins with the Even More Advanced Tactics mod and took great pleasure in setting up the tactics to be completely automated like a self-playing piano.
I wish EU4 had more automation, the amount of micromanagement there was awful. And this sort of game is more interesting when you can focus on the big picture.
Sadly I don’t trust
Hipsters’ Electronic ArtsParadox to do automation right. And by “right” I mean:And customizable automation can be a fun optimisation game in itself. I played through Dragon Age: Origins with the Even More Advanced Tactics mod and took great pleasure in setting up the tactics to be completely automated like a self-playing piano.
Automation in general is fun. Cue to
CracktorioFactorio.And if the balance is just right it allows players to both experience the manual part and ditch it when it gets old.
Managing the nutrients was very stressful though.