• BudgetBandit@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 days ago

    Without watching the video: Playing the same game over and over again, getting killed and when dead you get to upgrade the things with the loot from last run, then you start again

    • tigeruppercut@lemmy.zip
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      4 days ago

      I believe that’s roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there’s another term I’m unaware of).

      ed: However, I think it’s relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.