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Without watching the video: Playing the same game over and over again, getting killed and when dead you get to upgrade the things with the loot from last run, then you start again
I believe that’s roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there’s another term I’m unaware of).
ed: However, I think it’s relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.