I believe that’s roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there’s another term I’m unaware of).
ed: However, I think it’s relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.
I believe that’s roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there’s another term I’m unaware of).
ed: However, I think it’s relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.