• Harold@feddit.nl
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    1 day ago

    ‘The endgame’ really only started to become a thing with te launch of live service games. Or more specifically at that time, MMO games.

    There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then ‘ended the game’.

    With game backlogs also having become a thing, I’m fine with playing a game like this, enjoying it while I am working through it, and then moving on to the next thing.

    • AwesomeLowlander@sh.itjust.works
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      1 day ago

      I don’t do live service or MMO games. I DO do games that have an ending of sorts, something to strive towards. E.g. launching a rocket in Factorio, self-sustaining in ONI, etc. With Timberborn to my understanding there’s no such thing.

      There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then ‘ended the game’.

      Any citybuilder I put down after 30 hours is probably one I consider a failure. The key thing with citybuilders is they’re supposed to have replayability.

      • Harold@feddit.nl
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        21 hours ago

        Replayability because the core gameplay loop is fun, I whole heartedly support. I still (re)play (Open)TTD for this very reason and that’s been here for decades with no end in sight.

        Endgame however, not always required.

    • prettybunnys@sh.itjust.works
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      21 hours ago

      Build the city, you did it!

      New game, some variations and randomness to events and resources, and that’s all ya needed.