In Elder Scrolls or Rimworld for example, you’d be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you’re encumbered again, now with a set of oak furniture to sell to someone else.
In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you’re not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You’re expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.
It’s one of only a few games where trading requires more than finding a good route and traveling back and forth. It’s surprisingly fleshed out for a title that’s mostly focused on combat.
I love games that do that, one of the mods for FO I used to use did that where the more you sell an item the less it’s worth for a bit,although I think I could switch areas and have that reset because I think it was per area
Starsector mentioned, let’s goooo.
Yeah, this mechanic is pretty common in any decent RPG. I’ve always found it weird when I run into a RPG that doesn’t put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)
First thing I always mod away:
- Carry size
- Trader gold limits
- weapon durability (totk being a notable exception)
I want to play the game, not the inventory.
Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.
I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.
I was playing Arcanum for a bit and appreciated that shops won’t just buy anything you have off of you. They’ll just flat out say “I don’t have any use for this”
Classic RPG. My half orc “beat with an ugly stick” master of time magick and backstab lives on fondly in my memory.
Also my extremely pretty elf, also a master of time magick.
New trade offer:
I receive: 10k gold, unencumbered status
You receive: 2k cheese wheels, encumbered status, strained marriage
Just think of all the pizza we can make!
Do you want teenage mutant ninja turtles? Because this is how you get teenage mutant ninja turtles…
SUBSCRIBED
All this time I thought it was the retromutagen ooze.
Pizza Is made with mozzarella not cheese. At least the real thing.
Pizza Is made with mozzarella not cheese. At least the real thing.
Sooo… about that…
deleted by creator
Adam’s signature NPC crying intensifies
Local laws don’t allow to say no to customer. Many real life countries have similar laws too.
I’m gonna need a source for that.
Here some info on the theme for my country:
That’s about a customer buying a product, that the seller is not allowed to tell the buyer no.
The comic is about a buyer not being allowed to say no to a seller, the opposite.
further more, it seems from the translated article it’s exclusive to large items and refusal due to price difference. It says nothing about refusal for sale due to other means. I was skeptical of it as well because shops should be allowed to refuse sale if they choose to (with exceptions ofc)
Like what shop is going to authorize someone coming in and wiping the shelf clean of all of an item listed, it’s bad buisness because others will see it’s empty and say “well I guess I won’t shop here for that”
We ran into that issue with resellers during the pandemic so had to impose buying restrictions.
Just read the law. The article is just an example. The law would say something about public oferte and it isn’t important what exactly services you provide. If you sell something then you should sell it in indiscriminatory way. Buy? The same approach.
He must have paid with his own skin-color saturation…
You just don’t understand, this has to be all the Cheese in Tamriel! We’ll be a Monopoly! We can set the price whatever we like!
One hour later.
Ok, here me out, this, this must be the last of it.
It’s already piled in a cellar, it will taste better as time passes.
Yeah cheese could actually be a good investment as it’s relatively storable. If you can sell it for a higher price later you’d make a lot of money.
What is this guy, the Commodity Credit Corporation?
Not just that, but he bought them for 5 gold each. That’s fucking insane. That’s like the cost of a good sword, or a small and slightly rundown house.