• woelkchen@lemmy.world
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      1 year ago

      Typical moron gamer moment, though: Bitch about price, buy it anyway, leave a bad review at 500 hours played, and repeat next year.

      • lud@lemm.ee
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        1 year ago

        Fifa isn’t gone, only the FIFA in-game branding is gone. It’s just called FC24 instead of FIFA 24.

        And most of the world that plays FIFA isn’t going to play an American football game. American football is completely different and not relatable to pretty much anyone except those from USA (or maybe Canada, dunno).

  • Potatos_are_not_friends@lemmy.world
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    1 year ago

    The game isn’t for you.

    They continue to do very little updates and charge full price because people keep buying it.

    They sell like crazy. There was a chart that showed Madden selling more per year than most Nintendo games.

    • Ostrichgrif@lemmy.world
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      1 year ago

      At this his point they could start charging $100 a year for it and I wouldn’t even blame them.

  • Amilo159@lemmy.world
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    1 year ago

    Let me share a secret with you: Madden (Year) is the same game as Madden (Year-1).

    • Kecessa@sh.itjust.works
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      1 year ago

      Games should not follow inflation at all?

      N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

      Games pricing has stagnated, that’s good for the consumers but bad for smaller developers…

      • Selmafudd@lemmy.world
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        1 year ago

        Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price

        • Billiam@lemmy.world
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          1 year ago

          Not really.

          Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.

          • Selmafudd@lemmy.world
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            1 year ago

            So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant

            • Billiam@lemmy.world
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              1 year ago

              Yes, if you’re selling millions of units. But if you’re buying just one, $2-$5 probably isn’t going to matter to you. Not many people would buy a game at $68 they wouldn’t buy at $70.

      • Hunter2@discuss.tchncs.de
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        1 year ago
        1. The medium games came in were more expensive

        2. The gaming audience was much smaller

        3. Games were only sold in stores

        4. If you add all the season passes you’re paying the same or even more with further microtransactions

        5. Games in general now have a longer shelf life

        AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.

        • Kecessa@sh.itjust.works
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          1 year ago

          Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…

          • Hunter2@discuss.tchncs.de
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            1 year ago

            You can buy musical instruments for that price software or hardware synthesisers, for example.

            But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

            Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

            The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.

      • WereCat@lemmy.world
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        1 year ago

        If you’re going to count in inflation then I’m going to count in the poor quality of those games

    • FoxBJK@midwest.social
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      1 year ago

      Tears of the Kingdom was $70, and I honestly feel like it was worth it because it’s quite an entertaining and enthralling experience.

      “Pro football video game v. 34” is probably not in the same caliber though.

      • Targy@lemmy.world
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        1 year ago

        TofK could be the best game ever made (and I don’t think it’s too far fetched given how good it is) and I still wouldn’t justify anything bigger than 50€, 60€ being generous.

    • XIIIesq@lemmy.world
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      1 year ago

      New releases used to be £40 when I was a kid (twenty years ago), given inflation, £70 sounds not too bad.

    • Spacecraft@lemmy.world
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      1 year ago

      I dunno. Baldurs Gate 3 has a truly unbelievable amount of content in it. $70 for it is almost unfair when you consider how far $70 gets you in almost any other hobby.

      • Targy@lemmy.world
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        1 year ago

        Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.

        • Spacecraft@lemmy.world
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          1 year ago

          That makes zero sense. Explain why BG3 is not worth $70. Give me real data showing that. How much should it cost considering how many people worked on it and how much was spent developing it?

          It takes 75 - 100 hours to beat the game, and that’s just one play through and that one play through can take even longer depending on play style. This is the kind of game people can get several hundred or thousands of hours out of. Show me any other hobby where you can spend $70 one time and get hundreds of hours of enjoyment.

          Hell, even if you sped through the game as fast as possible and spent 50 hours (made up number, not sure what a speedy play through takes), that’s still a LOT of time for the money spent. Take an uber out to a movie with friends, then go to a restaurant, then uber back home and you’ll have bought at least two copies of BG3, yet you got a few hours of entertainment.

          There are next to no other forms of entertainment that give give you that many hours for your money.

    • berg@lemm.ee
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      1 year ago

      Depends on the playtime you get out of it. 140hrs+? Great value.

      • Targy@lemmy.world
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        1 year ago

        I have devoted that amount of hours or even more to some games and still think the 40-50€ that costed me each one of them when I bought them is too much.

        Entertainment shouldn’t be that expensive. Period.

        • • milan •@feddit.nl
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          If you were fine paying $50 15 years ago then I don’t see why you would complain about paying $70 now. That’s just inflation.

        • berg@lemm.ee
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          1 year ago

          I don’t agree. Development costs money and I’m willing to pay for it. I usually compare it to other daily things, such as nice restaurant visits or such. Things costs money.

          Just because I’m curious, what would you feel to be a fair price for one of those games?

          • Targy@lemmy.world
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            1 year ago

            Except most of the revenues from the sales of the games don’t go to those who actually develop the games. We all know gamedevs aren’t paid enough and sometimes do a lot of crunch, specially in big studios. We can’t ignore that fact.

            Imo I could excuse a maximum of 50€ (or dollars in this particular case), and the ideal would be something between 30 and 40.

            • berg@lemm.ee
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              1 year ago

              Depends on the studio of course, but I bet in the general case they wouldn’t be payed more if the price was lowered. It’d be fun to investigate the margins but I don’t care enough to do so.

              The games I play the most are actually from reputable studios and/or indie devs whom I don’t mind supporting. Except football manager, but I don’t buy new revisions and have clocked enough hours to feel ok with the price.

  • kemsat@lemmy.world
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    1 year ago

    For like 20 years y’all have been buying the game, year after year, even if it’s not worth it.

    • Ashtear@lemm.ee
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      1 year ago

      See also: Pokémon.

      I’ve always been bothered by the lack of competition (and anti-competitive behavior) in the football space.

    • legion@lemmy.world
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      1 year ago

      Football video games were such a big part of my childhood in the 80s and 90s, but football video games died the day NFL2K died.

  • greavous@lemmy.world
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    1 year ago

    I’d say that’s its because there’s only really 1 country that’s going to buy it in large numbers but the reality is it’s the standard ea tax. Stop buying it every year or stop complaining.

    • Pxtl@lemmy.ca
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      1 year ago

      I’m reliably informed by people who really hate Overwatch that thinking like this makes you a chump for capitalism who is ruining the industry.

      • Strangle@lemmy.world
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        Capitalism works. There are markets who will pay for these and that’s why they are made. That’s what capitalism is.

        If not for capitalism, these games wouldn’t even exist.

        Now, the issue I think you’re worried about is that people begrudgingly pay for the game when they don’t really want to. Or pay more than they want to for it.

        That’s not capitalism, that’s FOMO.

        People make a ton of shit everyday that I don’t buy. But obviously someone is out there paying for this shit, or it wouldn’t be being made.

        What do I care, or what do you care about it enough to even address?

        If people don’t buy it, it either gets cheaper or it’s not made at all. So just don’t buy it. I haven’t bought a sports game in 20 years because of this. But they keep making them and people keep complaining about them.

        Complain about yourselves, it’s not capitalism, it’s the consumers.

        • Pxtl@lemmy.ca
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          Uh, I thought I was being pretty clear that I wasn’t the crazed anticapitalist, but I guess Poe’s Law.

  • Corroded@leminal.space
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    1 year ago

    Just take your John Madden Football Sega Genesis ROM and use this tool to update the roster yourself. Who’d be able to tell the difference?

  • gerryflap@feddit.nl
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    1 year ago

    They know that people are going to pay for it. For exactly the same reason I haven’t bought a Formula 1 game in a few years. Every year it’s just not quite worth the 60-70 euro’s for me. I’m not even that mad about the 70 euro price tag if I get something nice for it in return, everything has gotten more expensive and games have been 60 euro since forever, but last year’s game with some small changes is not going to cut it for that price.

  • Aceticon@lemmy.world
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    1 year ago

    If people buy it anyway at the full price, then the game publisher will correctly deduce that it indeed worth at least that much money for enough people (otherwise those people would not part ways with that much money to get it) to get that game as soon as it comes out.

    In Economics, perfect pricing (which is not yet possible but, damn, they’re really trying hard) from the point of view of a seller (i.e. for maximum profits) is when they get exactly as much money from each individual as that person is willing to pay for it, so the “ideal” world for them would be individually-tailored prices going as high as it could possibly go for each person whilst still managing to sell to that person.

    As they can’t as of yet sell at different prices to each and every individual, they’ve gone as far as they can (regional pricing, different prices in different stores with different audiences and, maybe more importantly, time-from-publishing pricing) and then push prices up and up slowly whilst checking if in total the price increase has yielded more money or not (they have no issue with loosing customers due to higher prices if in total they still make more money at the price point than at a lower price point).

    IMHO, in the face of this, the easist and best reaction for somebody who wants the game but does not think it’s worth $70, is to wait until the price falls down to how much they’re willing to pay for it (even better, let it fall some more and buy a couple more games with the savings). In fact if enough people do it the price will fall much faster as the publisher’s sales data analysis will signal to them that they’ve put the game at too high a price point and they’ll lower it trying to pick up the “money left on the table” from those who are interested but not at that price point before those people lose interest.

    • TommySalami@lemmy.world
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      Jokes on them, my limit is wildly low compared to this. Most sports games are worth 20 bucks max at this point, the main content is just reskinned gameplay with updated stats and an unnecessary twist on controls. Its DLC.

    • themajesticdodo@lemmy.world
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      Wow. Please tell me more about this capitalistic wizardry. This comment just wasn’t quite excessively detailed enough.

      • Aceticon@lemmy.world
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        So you just had to write what in your eyes is “obvious” for everybody as a comment, which hence is redundant, about how some other comment is “redundant and obvious”…

        Oh, the irony!!!