• poVoq@slrpnk.net
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    2 years ago

    Godot 3.x and 4.x are major release versions that break API compatibility. It is very unlikely that you are developing a game for both versions the same time, so no need for a tool to switch easily between them.

    I am not talking about general stability, but API stability. Normally you want a game project to work with any version of the Godot 4.x release cycle.

    • Kylamon1@lemmy.world
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      2 years ago

      I have a released game in 3.5. It is not realistic for me to update it to 4.0.

      I have to keep that code in 3.5, but if I want to start a new project in 4 I need to keep both versions on my pc. This is why the tool would be helpful. So I can easily switch between the 2 versions.