Hey Dungeoneers!
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
In this blog post I’m going to go over what’s changing in v3.2 in more detail.
Hey Dungeoneers!
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
In this blog post I’m going to go over what’s changing in v3.2 in more detail.
As of v3.1 berserker is the strongest subclass in the game. Armor is just really good and anything that synergizes strongly with it is going to be really strong too.
Interesting that berserker is now the strongest subclass - I assume his advantages still disappear entirely when running with FIMA, though?
Not entirely but yes he is nerfed heavily by fima. I do try to consider them of course, but I don’t account for challenges when deciding general game balance.
Oh, that makes sense.