• Jiggle_Physics@sh.itjust.works
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    5 days ago

    “And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out”

  • Siethron@lemmy.world
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    4 days ago

    Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.

  • ArbitraryValue@sh.itjust.works
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    5 days ago

    Well technically the barbarian can only rage for a limited time without having to rest too (although he’s a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?

  • 5too@lemmy.world
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    3 days ago

    So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.

    • SippyCup@feddit.nl
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      2 days ago

      Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.

      Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.

      • 5too@lemmy.world
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        1 day ago

        Ten minutes should let them get up to all sorts of shenanigans!

        But, fair point on the con save. Pesky resistance…

    • Shiggles@sh.itjust.works
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      5 days ago

      … is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?

      • UnderpantsWeevil@lemmy.world
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        5 days ago

        Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks?

        Idk, did he ever learn to read?

      • Phantaminum@lemmy.zip
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        5 days ago

        You can certanly balance the combat, don’t get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid’s one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage.

        I really wish martial characters had some superhuman “spells” like your clasic super hero shockwave or those big jumps… I know monks can jump really far, but I wish most characters could!

  • Endymion_Mallorn@kbin.melroy.org
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    5 days ago

    Depends on what the casters have. Stand at the edge of a tall cliff or other height. Contingent action cast Dimension Door. Barb takes the fall, you appear where he was standing last round.