However, some have criticised Silksong for being a bit too punishing, as its typically faster pace pushes you to be even more focused.

In particular, the title’s tricky opening hours have been catching some players off guard, and that’s what Team Cherry’s looking to address via the game’s upcoming patch.

It’ll feature a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter”.

I haven’t kept up with news about the game. Is the game that difficult compared to Hollow Knight?

  • simple@piefed.social
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    6 days ago

    Kind of clickbait, they only slightly nerfed two early game bosses, and it orobably won’t be a big difference.

    Moorwing nerf was warranted since it’s tanky for a flying boss. Small balance adjustment =/= they’re toning down the difficulty.

  • Portosian@sh.itjust.works
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    4 days ago

    The game really seems to be balanced with the understanding that you’ll be using the tools to up your damage.

  • Godort@lemmy.ca
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    6 days ago

    It’ll feature a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter”

    This is not the problem. The boss fights are actually a pretty good difficulty. The issue largely comes from the large amount of enemies that hit for 2, the AI of flying enemies, and the increase in gauntlet fights.

    I haven’t kept up with news about the game. Is the game that difficult compared to Hollow Knight?

    The beginning areas of the game are equivalent to Hollow Knight’s mid game. It’s noticeably harder, but not to the point where I would want a big patch. I wouldn’t hate an “easy mode” addition to make the game more accessible though

    • Balinares@pawb.social
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      6 days ago

      I got pummeled so hard by the Craw Lake gauntlet with its awful erratic flying enemies that by the time I beat it I had finger blisters. XD

      I wouldn’t mind it if they toned down the gauntlets a little.

      • e0qdk@reddthat.com
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        6 days ago

        Got there this weekend. Took many attempts to beat it, but I did! The bouncing challenge after that though… -.-

      • Godort@lemmy.ca
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        6 days ago

        Me too, buddy.

        I ended up abandoning that fight after ~10 attempts and plan to come back after I have a little more playtime under my belt.

  • Brave Little Hitachi Wand@lemmy.world
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    6 days ago

    It’s unforgiving. You can’t make too many mistakes, every fight is a real chance to die. Money is scarce.

    My early read is that it seems to be trying to do the same thing FromFoft was doing with Sekiro, vis à vis how the moveset and the character you play as rewards you for adopting the fighting style of the main character. The last game gave you a lot of leeway to do whatever works, but this one wants you to fight like Hornet and make it look good.

    There was always going to be a lot of spilled ink about this game, and I think it’s too soon to be saying anything definitive. There’s a continuity of game design ideas that does seem to have evolved though, and like any game that asks a lot of the player, it’s going to divide opinion strongly.

    It might be telling that they’re only tweaking certain things moderately, which speaks to the fact that they think most of the difficulty is close to where they think it should be.

      • Brave Little Hitachi Wand@lemmy.world
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        6 days ago

        I’m not far in enough to have more than a few tools and crests edit: items (I only have one crest so far), all I’m saying is that coming to Sekiro from DS3 felt deliberately limiting with the same basic idea as what I’m seeing so far.

  • deepfriedchril @lemmy.world
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    6 days ago

    I beat Sister Sprinter not long ago, she was way easier than Moorwing but I wouldn’t call either extremely difficult. Sure it probably took me 20+ tries but I’m not a godly hollow night player. It’s been quite some time since I’d played hollow night but I remember many bosses in that game taking just as many if not more attempts.

      • skulblaka@sh.itjust.works
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        6 days ago

        Once I figured out that you can just hit the vines to break them the fight became very easy, this isn’t really communicated that well I don’t think. I understood easy enough that I could have her hit her own vines to break them but I didn’t get that I could break them until several attempts in when I did it by accident fighting a minion.

  • JPAKx4@piefed.blahaj.zone
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    6 days ago

    I love this game, and saw credits at 20ish hours. It wasn’t easy but it didn’t feel impossible at any point. You feel squishy, but with the amount of movement you have every tool to learn how to dodge and the healing mechanic feels easier to pull off when you know the boss patterns than in HK. I get if you’re struggling with some bosses, but generally you can just get more equipment and learn when to use your equipment to improve dps.

    • moody@lemmings.world
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      6 days ago

      Double damage is annoyingly common, and really is the only complaint I have. So many enemies and even floors/ceilings that hit twice.

      • gila@lemmy.zip
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        6 days ago

        As soon as I realised I was getting hit for 2 masks, what I read from it was “at some point in this game I will have at least 7 masks”. I don’t want to spoil myself, but I only really agree with you if that isn’t the case. If you haven’t reached that point either, just imagine how nice it’ll feel

        • moody@lemmings.world
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          6 days ago

          In HK, you could have up to 9 masks. So far in SS I have 6, which is irrelevant when enemies do 2 damage. Basically you find 4 mask shards and gain little benefit from it.

          • gila@lemmy.zip
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            4 days ago

            Only a couple extra permanent ones from actual mask shards though, right?

            I think the tools are this one’s intended combined damage mitigation, e.g. the magma bell reducing fire attacks to 1 damage. It’s not really that every significant enemy does 2 damage and that’s that, instead you gotta gear up synergistically.

            I get what you’re saying though. I think probably they wanted to make other gear more meaningful than in HK where mask shards & silk spools are kinda the only collectables worth a damn.

            • moody@lemmings.world
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              4 days ago

              But it’s not just significant enemies. I mean most bosses do, but also the sandworm floors, the gear floors and ceilings, and most larger regular enemies. There are also several common smaller enemies whose attacks hit twice, which is effectively the same.

              The magma bell only protects you from fire damage, which really hasn’t been much of a concern so far in my playthrough. I don’t have any other items that mitigate damage. The closest that I have is the plasmium.

              • gila@lemmy.zip
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                4 days ago

                Yeah I don’t have many tools in general but I upgraded the blue slot on my crest first anticipating nice synergies between healing & damage reduction

    • rockerface🇺🇦@lemmy.cafe
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      6 days ago

      I disliked the healing system at first, but it actually lets you get away with healing more often than HK. You can even heal in the air!

  • wer2@lemmy.zip
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    4 days ago

    Not specifically a difficulty thing, but to many enemies take to many hits. It makes me just want to avoid combat whenever possible because it just starts to feel like a waste of time. I think it exacerbates the issue with the gauntlets, because they just drag on and on, and you can’t just run past them. (Mercifully they are one time only).

    Maybe some more visual feedback would help. Was I 20 hits away from beating the boss, or 5? Are there 5 waves in the gauntlet, or 10?

  • goatbeard@beehaw.org
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    6 days ago

    It doesn’t seem much harder to me. I’m maybe 5 hours in. This just reminds me of journalists failing to play the cuphead tutorial

    • Siethron@lemmy.world
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      6 days ago

      It is considerably more difficult. I picked up Hollow knight as my first metroidvania since Metroid prime on the GBA. It taught you at a reasonable pace as you went. I think I would have given up if Silksong had been the first one I picked up.

      Widow is an earlyish necessary boss in Silksong. I’d put the technical difficulty around Grimm (OG not NKG) BUT Widow does double damage and you only have 5 masks (probably) when fighting her. Compared to Grimm who is a late game optional boss.

  • thesohoriots@lemmy.world
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    6 days ago

    Does “opening hours” truly mean a little ways into the game, or is it like the Armored Core helicopter again?

    • JakenVeina@midwest.social
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      6 days ago

      You’re hitting enemies that hit for double-damage within the first hour of the game. In Hollow Knight, that didn’t start happening until at least halfway through, if not later. At the same time, you start the game with the same amount of health, and with the way the healing system has been reworked, healing is both a bit more costly, and dis-incentivized. Ultimately, the game incentivizes perfect play WAY more than Hollow Knight did, from the outset.

      That said, I love the game, and LIKE most of these changes. I like that they found a way to make this game not just Hollow Knight, with a different story and different characters. I just really don’t understand the decision to make double-damage so common. I really really hope it doesn’t mean triple-damage is coming, in the late game.