• Aussiemandeus@aussie.zone
    link
    fedilink
    arrow-up
    16
    ·
    edit-2
    1 day ago

    I’m not sure you saw, but borderlands ceo says you’re just a pleb and get better gear scrub or don’t buy their premium game

    “Borderlands 4 is a premium game made for premium gamers. Just as Borderlands 4 cannot run on a PlayStation 4, it cannot be expected to run on too-old PC hardware,” he posted on Saturday. “This is not a game made to run on 10-year-old PCs… if you’re trying to drive a monster truck with a leaf blower’s motor, you’re going to be disappointed.”

  • Coelacanth@feddit.nu
    link
    fedilink
    arrow-up
    67
    ·
    2 days ago

    250GB install sizes plus an additional 100GB shader caches. This is what the future looks like, buckle up.

    • Jrockwar@feddit.uk
      link
      fedilink
      arrow-up
      80
      ·
      edit-2
      2 days ago

      For a cartoon game.

      With the aesthetics they have, this could have been playable on the steam deck without anybody noticing the difference in graphics.

      Why do they need 2-billion-polygon rocks only to flatten them all out and make it look like a cardboard cutout? It’s ridiculous.

        • SmoochyPit@lemmy.ca
          link
          fedilink
          arrow-up
          5
          ·
          1 day ago

          BL2 even had some PhysX simulations when using an Nvidia card for particles and effects, so between those and running at higher internal resolutions and framerates, it’s already better than the new one in some areas.

      • ltxrtquq@lemmy.ml
        link
        fedilink
        arrow-up
        8
        ·
        2 days ago

        SYSTEM REQUIREMENTS MINIMUM:

        Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11 Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580 Storage: 100 GB available space Additional Notes: Requires a 64-bit processor and operating system. Requires 8 CPU Cores for processor. Requires 8 GB VRAM for graphics. SSD storage required

    • Rose@lemmy.zip
      link
      fedilink
      arrow-up
      8
      arrow-down
      4
      ·
      1 day ago

      Because the previous ones were great and this one has glowing critics reviews. For me though, the system requirements are too high, so I’ll buy and play it sometime after a PC upgrade.

        • Rose@lemmy.zip
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          1 day ago

          I played through BL3 on a 2016 PC and it was OK. Not perfect, but perfectly playable. Looking at that PC Gamer article, I don’t even understand the complaint of being unable to run the game at 120 FPS. Seems like an unreasonably high bar. I’d take 60.

          • Romkslrqusz@lemmy.zip
            link
            fedilink
            arrow-up
            3
            ·
            1 day ago

            The game is running at less than 40fps, they’re using the 3X Frame Gen mode

            Granted, that’s at 4K and seems to alse be with most of the settings cranked to “Badass”

            • Rose@lemmy.zip
              link
              fedilink
              arrow-up
              2
              ·
              1 day ago

              If you asked me to recall the story of any of the games, I’d not be able to. I don’t think people play the games for the story. It’s just a fun looter shooter, especially in co-op, which is how I played BL3 around its Epic launch. Revisiting my technical review of the game from then, yeah, you’re right, and I documented various reports of issues, though there were quick fixes deployed or workarounds available for the biggest issues. That seems commonplace in the industry though.

        • Cethin@lemmy.zip
          link
          fedilink
          English
          arrow-up
          2
          ·
          21 hours ago

          I mostly agree. I’d say they went uphill though, but so did every other game, but even faster. Each game improved some things, but the competition improved much more. They’ve been coasting off of name recognition ever since the first game.

        • Rose@lemmy.zip
          link
          fedilink
          arrow-up
          1
          arrow-down
          3
          ·
          edit-2
          1 day ago

          My favorite is BL3. It made shooting feel less like cardboard compared to most games and had a great cast of characters.

  • warm@kbin.earth
    link
    fedilink
    arrow-up
    17
    ·
    1 day ago

    Modern gaming, why expect anything more?

    Avoid UE5 games, they are all the same. Underperforming messes.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      4
      ·
      21 hours ago

      It’s mostly not UE5 exactly. UE5 just let’s devs turn on features that are performance hogs easily. Squad, for example, just upgraded from UE4 to UE5 but they took their time and did things in a smart way (like not using Lumen), and performance increased for a lot of people, with much higher detail too.

      UE5 isn’t the issue. It’s devs who turn on all the features they can and ignore optimization because “the engine just handles it.” It’s got some really impressive technology, but it’ll ruin your game if you let it.

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        2
        ·
        6 hours ago

        Squad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.

        • Cethin@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 hours ago

          What? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.

          • warm@kbin.earth
            link
            fedilink
            arrow-up
            1
            ·
            5 hours ago

            You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There’s ghosting even without AA. This is the exact problem, there’s no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.

  • rem26_art@fedia.io
    link
    fedilink
    arrow-up
    15
    ·
    2 days ago

    in 3 years PC build guides are gonna be like “You need 3 drives in your gaming PC. One for the OS (this can be small, its not important), at least 2TB for games, and another 1TB for the shaders for those games. Oh and you’ll need a top of the line Nvidia card because even a dumb UE5 asset dump game like Notary Simulator won’t run on a budget card”

    • morbidcactus@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 day ago

      I did it for the hell of it, I think it had 60-80 fpm after the opening cutscene, literal slideshow experience.

      There’s people on proton db claiming higher frames, but like 18-22 fps, def far from playable